Homeworld Remastered Collection

Homeworld Remastered Collection

Homeworld Remastered 2.3 Players Patch
 This topic has been pinned, so it's probably important
Cloaked  [developer] Dec 30, 2017 @ 2:57am
ReadMe Information
The Homeworld Remastered 2.3 Players Patch resolves many bugs, exploits, and balance issues from the 2.1 Patch. It includes the changes from Gearbox’s unfinished 2.205 Patch Preview, plus many additional improvements. It enhances singleplayer and multiplayer while respecting the look, sound, and feel of Relic's classics. Notably it fixes the 666 Formation Bug, the Cross Race Docking Bug, and is authored by the players who helped Gearbox balance Homeworld Remastered. It also features additional gameplay options including a campaign difficulty adjuster, UI/camera adjusters, dual command mode, observer mode, vast unit caps, and much more.

Gearbox's last patch was in 2016, so this is being released by the community for the players and fans. Credits: Gearbox, Cloaked, Fear, Trebic, NoOne, Echo, Stuart, QuadS, Kadeshi, and all the other contributors, testers, and players providing feedback. Links: Full Change List[github.com], ReadMe, Subscribe on Steam, or Download for GOG.

Steam Instructions
1. Click Subscribe here
2. Play Homeworld Remastered v2.1
3. Click Mods, select the 2.3 Players Patch, (optionally select a Campaign), and Click Launch.

Steam Auto Load
To load this every time you play Homeworld Remastered:
1. Go to your Steam Library and right click on Homeworld Remastered Collection
2. Click Properties, click Set Launch Options, and type in the following:
3. -workshopmod ???\1190476337\2.3PlayersPatch.big
4. Change the question marks to the numbers you see in this folder: "C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\DataWorkshopMODs\"

Steam Shortcuts
To create desktop shortcuts to load this for Multiplayer and each Campaign:
1. Create three shortcuts similar to the ones below. For each shortcut, change the question marks to the numbers you see in this folder:
"C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\DataWorkshopMODs\"
2. Homeworld Remastered Multiplayer:
“C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exe” -workshopmod ???\1190476337\2.3PlayersPatch.big
3. Homeworld 1 Remastered Campaign:
“C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exe” -dlccampaign HW1Campaign.big -campaign HomeworldClassic -moviepath DataHW1Campaign -workshopmod ???\1190476337\2.3PlayersPatch.big
4. Homeworld 2 Remastered Campaign:
“C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exe” -dlccampaign HW2Campaign.big -campaign Ascension -moviepath DataHW2Campaign -workshopmod ???\1190476337\2.3PlayersPatch.big

GOG Instructions
1. Download from ModDB here
2. Unzip 2.3PlayersPatch_buildXX.zip
3. Copy the DataWorkshopMODs folder and paste it here: C:\Program Files (x86)\GalaxyClient\Games\Homeworld Remastered\HomeworldRM\
4. Use the shortcuts from the .zip file to play Homeworld Remastered. If your installation path is different, be sure to edit the shortcuts as needed.

Homeworld Remastered Manual
Homeworld Remastered did not include a manual, however the basics are covered here[homeworld.fandom.com] on Encyclopedia Hiigara. Additional features added by the 2.3 Players Patch are described below.

Additional Gameplay Options and Features
Gearbox/Relic partially developed some of these options, but never implemented them in the game. By popular demand, they have now been added to HWR.

Game Setup Menu (Multiplayer and Player vs CPU)
1. Observer mode: When your race is set to Observer, you will be able to spectate games. Its best to ally with one player/team so their ships appear yellow in the tactical overlay, the other player/team's ship will appear red. When prompted to continue watching, click yes to observe.
2. Dual Command mode: Allows one human player to control two fleets. Change your race to a Dual Command race, and then change a CPU ally to the same Dual Command race. You will start with two fleets, double the starting RUs, double the research costs, and will have double the unit caps. Note, only one person can use this feature at a time. It is intended to even out 1v2/2v3/3v4 games.
3. Vast unit caps: This is double the size of Huge, and only recommended for very fast machines.
4. AI Attack Damage adjuster: This can be used to increase the AI's attack damage for a more challenging game.

Options Menu (Gameplay tab)
1. Camera Pan Speed scale: Adjust/increase the camera speed to move around maps faster with the arrow keys and edge of screen mouse pan. Homeworld must be relaunched for changes to take affect.
2. Camera Rotation Speed scale: Adjust/increase the camera speed to rotate faster with the right mouse button. Homeworld must be relaunched for changes to take affect.
3. Camera Max Zoom scale: Adjust/increase the maximum distance the camera can zoom out before having to use the sensors manager. Homeworld must be relaunched for changes to take affect.
4. Mission Difficulty scale: At the start of each campaign mission, extra enemy reinforcement ships and RU are added based on your fleet size and RU. This dynamic scaling difficulty can now be adjusted. Use 0 for no reinforcements, 0.1-0.9 for less reinforcements, and 1.1-3.0 for more reinforcements. Easy is 0, Normal is 1, Hard is 1.5, Expert is 2+ (double to triple the difficulty). Use about 0.6 to be closer to hw1 classic. The mission must be restarted to take effect.
Note: Enemy reinforcements may vary and are only added if the player's fleet is bigger than what the game expects. Reinforcement ships are not in all missions. Specifically Homeworld 1 missions 1, 2, 11, 13; and Homeworld 2 missions 1, 3, 4, 6, 8 and 10. In some missions the dynamic scaling difficulty affects other aspects of the enemy (like RU injections, health, weapon damage, and asteroids). Specifically Homeworld 1 mission 6; and Homeworld 2 missions 5, 6, 8, and 10. To see the reinforcement details, add the -luatrace command line, and check HomeworldRM\Bin\Release\HwRM.log after the mission starts.

Options Menu (UI & HUD tab)
1. Stance Buttons Order: Adjust the order of the stance buttons to match Homeworld Remastered (Aggressive/Evasive/Neutral) or Homeworld Classic (Aggressive/Neutral/Evasive).
2. Default Tactical Overlay: Adjust the default level of detail for the tactical overlay around units. Homeworld must be relaunched for changes to take affect.
3. Show Base Production Times: Show the base production times for ships and research items in the production popup menus. The value of research modifiers are also shown. The game must be restarted for changes to take effect. Note, this option is currently only available in English.
4. Build, Research, and Launch Panel scale: Adjust the size of the Build/Research/Launch menus. The game must be restarted for changes to take effect. Previously these were adjustable, but their size was not saved across games.

Fundamental Changes
There have been many improvements to HWR, however some fundamentally change the way things work and are listed below:
1. Kushan and Taiidan Support Frigates now keep units docked in Passive tactics and launch units in Offensive tactics. They can also now carry docked units through hyperspace like hw1c.

Balance
Version 2.1 has many bugs that render some units overpowered, underpowered, or useless. The Players Patch makes units relatively closer to their classic stats, performance, and feel while enabling balance across all races. The goal is to make all units useful and effective at what they are supposed to do, while utilizing ballistic/simulation combat features. All ship speeds, armor, costs, build times, and research costs/times are now consistently translated into the HWR engine, with a robust design methodology[github.com]. Thousands of ship vs ship tests have been performed with Gearbox's developer balance testing tools, to fine tune combat performance for skilled and casual players alike. More details can be found in the Full Change List[github.com].

Game Saves
Game saves often do not work across different versions/builds of HWR. However your mission progress is kept. You can play any mission from the start using the 2.3 Players Patch or HWR v2.1, and your latest persistent fleet from the prior mission will be loaded.

HWR Compatibility
The 2.3 Players Patch works with HWR v2.1 and HWR v2.205. However its recommended to use v2.1, as everyone needs to use the same version for multiplayer. Additionally all the changes from v2.205 are included in the 2.3 Players Patch, except for two developer changes in the exe around ship patching and traceHODs that only affect modding.

Mod Compatibility
HWR lets you select and load multiple mods. However this works best with small mods like maps. For big mods that change many things, you’ll likely need to ask the authors to include these bug fixes/improvements.
Instructions:
1. Click Subscribe here
2. Play Homeworld Remastered v2.1
3. Click Mods, select the 2.3 Players Patch, (optionally select additional mods), (optionally select a Campaign), and click Launch

Modding Information
Feel free to include the entire 2.3 Players Patch in your mod with credit. To just include specific bug fixes in your mod, see here[forums.gearboxsoftware.com]. General steps to include all changes:
1. Extract the 2.3PlayersPatch.big with unfBig, or archive.exe, etc
2. Include all these files in your mod.
3. If your mod already includes any of these files, you’ll need to merge the contents of each file.
4. You can compare file contents with Meld[meldmerge.org], Notepad++[sourceforge.net], etc.

Troubleshooting
Steam
Make sure HWR is working without the patch first.
1. Run HWR with no mods, and see if the issue occurs. If you are experiencing general HWR problems see the Master Troubleshooting Guide.
2. Run HWR with only the 2.3 Players Patch, and see if the issue occurs.
This patch is currently not known to cause any additional problems. However sometimes Steam workshop items don't download correctly or get corrupted, causing an instant "Access Violation Error" crash while loading levels. Corruption can be caused by closing the mod launcher while its loading (If you've subscribed to many mods, the mod launcher can take a long time to load). Follow these steps to resolve the corruption:
3. Open Steam (not your web browser), and unsubscribe from the Steam workshop item.
4. Exit Steam, completely close it down.
5. Delete the folder containing 2.3PlayersPatch.big located here (note, sometimes unsubscribing automatically deletes this): C:\Program Files
(x86)\Steam\steamapps\common\Homeworld\HomeworldRM\DataWorkshopMODs\???\1190476337
6. Delete the cache folder containing 2.3PlayersPatch.big located here: C:\Program Files
(x86)\Steam\steamapps\workshop\content\???\1190476337
7. Restart Steam and resubscribe to the Steam workshop item.
If your still having issues (rare), you can try deleting your player profile as these also sometimes get corrupted. You can also check the bottom of your HwRM.log file immediately after a crash for clues. Note this log is over-written each time you play.
8. Go to your Steam Library and right click on Homeworld Remastered Collection. Click Properties, click Set Launch Options, and add in the following: -luatrace
9. Run HWR with only the 2.3 Players Patch.
10. Immediately after a crash, open the log file located here: C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HwRM.log
11. Post your HwRM.log file in the Troubleshooting Thread, using https://justpaste.me or https://pastebin.com

GOG
Make sure HWR is working without the patch first.
1g. Run HWR with no mods, and see if the issue occurs. If you are experiencing general HWR problems see the Master Troubleshooting Guide.
2g. Run HWR with only the 2.3 Players Patch, and see if the issue occurs.
If your still having issues (rare), you can try deleting your player profile as these also sometimes get corrupted. You can also check the bottom of your HwRM.log file immediately after a crash for clues. Note this log is over-written each time you play.
3g. Right click on each of your 2.3 Players Patch shortcuts and click properties. Add the following at the end of each shortcut's Target: -luatrace
4g. Run HWR with only the 2.3 Players Patch.
5g. Immediately after a crash, open the log file located here: C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HwRM.log
6g. Post your HwRM.log file in the Troubleshooting Thread, using https://justpaste.me or https://pastebin.com

Discussion Threads
Gearbox Forums[forums.gearboxsoftware.com]
Steam Forums
GOG Forums[www.gog.com]
HWR Bugs & Solutions[forums.gearboxsoftware.com]
Homeworld Discord[discordapp.com]

Full Credits
Gearbox for Homeworld Remastered!
Gameplay Options and Features: Cloaked, NoOne, QuadS, Sastrei, Lif, and Dwarfinator.
Bugs Fixes and Improvements: Trebic, Cloaked, NoOne, Fear, QuadS, Echo, Stuart, Gunnerth, radar, Lone Wolf, Dom2, HW_Lover, 178thBattleGroup, and CryCoh.
Campaign Improvements: NoOne, Echo, Cloaked, and Stuart.
Balance: Cloaked, Fear, Kadeshi, QuadS, omniconsumer, and everyone else who helped with balance testing.
The community for identifying balance issues, bugs, and providing feedback!
If you'd like to join the development team, just let us know and we can get you setup on GitHub[github.com] and Discord.

Background
Cloaked: I've been playing and modding the Homeworld series since the early 2000's. When Homeworld Remastered was released I placed 1st and 2nd in many HWR tournaments[forums.gearboxsoftware.com]. In June 2015 I was invited to help Gearbox balance HWR. Over the next year I volunteered 1000+ hours as a hobby to help Gearbox balance and test what would become the 2.0/2.1 patches. I ended up working closely with Gearbox's balance designer (scole/thisquietreverie). Many others from the community were involved as well, including Kadeshi, ratamaq, omniconsumer, Hideki, BlackBaps, Alpha_1_SLS, Battlecry, etc.

When the 2.0/2.1 patches were released in June 2016 the changes were simply massive. Many issues that were missed in testing were quickly identified by the community. I identified solutions for the balance issues and provided them to Gearbox to implement in the Patch Previews. Unfortunately Gearbox ended their patch support after the 2.205 Patch Preview in July 2016. Over the next 6+ months, it appeared we might get a final patch - but it never materialized. Then in October 2017 Trebic created a fix for the 666 Formation Bug. This got me motivated to finish the final patch, and create the 2.3 Players Patch!
Last edited by Cloaked; Apr 26 @ 9:21pm
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Showing 1-10 of 10 comments
Mikali Jan 4, 2018 @ 12:26pm 
Thanks! I will have to check if my mod is affected by these changes.
Euphoria Jun 25, 2018 @ 3:00pm 
How do you adjust the scaling difficulty? Where are the numbers inputted? I don't see any UI options for this, and I've spent about 15 minutes reading documentation with no results.
Echo  [developer] Jun 26, 2018 @ 1:42am 
You can find the mission difficulty scale slider in the option's gameplay tab. The other sliders have been added either here or in the UI & HUD tab.
dcmega Aug 27, 2018 @ 9:41pm 
Every time I try to start the mod for use with HWR1 it crashes the game and gives the following critical error (red circle with x in the middle) message:

Homeworld Remastered
Violation d'acces
Violazione accesso
Zugriffsverletzung
Infraccion de acceso
C6on Aoctyna
Cloaked  [developer] Aug 28, 2018 @ 8:22pm 
@dcmega - Sometimes steam workshop items don't download correctly. We just added a troubleshooting section in the ReadMe to explain how to resolve this.
Last edited by Cloaked; Aug 28, 2018 @ 8:26pm
dcmega Aug 30, 2018 @ 2:00am 
Originally posted by Cloaked:
@dcmega - Sometimes steam workshop items don't download correctly. We just added a troubleshooting section in the ReadMe to explain how to resolve this.
Thank you, Cloaked. That seemed to do the trick. I was able to play through the first 5 missions tonight before it crashed as mission 6 was loading. I'll see how many I can do tomorrow night. Appreciate the guidance.
Tashrinbackup Jan 5, 2019 @ 4:39pm 
Sorry if this has been asked before I.... haven't seen it aske yet and thus far don't see it being detailed.


I heard a rumor this mod includes the real bullet mod, is this true?

Instead of using a cheap RNG system this mod uses the true homeworld physics simulation more or less?
Cloaked  [developer] Jan 7, 2019 @ 7:12pm 
@Tashrinbackup - Great question. The HWR 2.0 patch included many ballistic/simulation physics features. For example idle ships are generally easier to hit than moving ships, and bullets shoot straight rather than bending into their targets with RNG. These features have been further refined and are included in 2.3 [so yes, 2.3 uses ballistics/simulation combat physics]. Unfortunately many mods that were released prior to the 2.0 patch in June 2016 still haven't converted from RNG to ballistics, as its a huge undertaking that requires re-balancing the game.
Last edited by Cloaked; Sep 4, 2019 @ 9:05am
Riekopo Sep 4, 2019 @ 5:17am 
Originally posted by Cloaked:
@Tashrinbackup - See my response in the comments here.

Your link doesn't go anywhere.
Cloaked  [developer] Sep 4, 2019 @ 9:04am 
@Riekopo - I've edited my post above.
Last edited by Cloaked; Sep 4, 2019 @ 9:06am
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Showing 1-10 of 10 comments
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