Divinity: Original Sin 2

Divinity: Original Sin 2

Bard & Artificer Classes
zRedwind Sep 22, 2017 @ 8:31pm
Already set characters in GM mode. bug?
Activating the mod in its current state adds some premade characters to GM mode that I can't get rid of. I undersand the mod is W.I.P. Just wanted to report that issue if it is unknown. Other than that, the skills look awesome. Can't wait for complete release!
Last edited by zRedwind; Sep 22, 2017 @ 8:32pm
< >
Showing 1-13 of 13 comments
baardvaark  [developer] Sep 23, 2017 @ 10:40am 
What are these premade characters? They are in the the character placement section, or appear in your actual campaign?
zRedwind Sep 23, 2017 @ 11:10am 
Made a quick video of the issue. https://youtu.be/47VdbZvbvns

I'm not sure where to say they are coming from.
baardvaark  [developer] Sep 23, 2017 @ 11:53am 
Thanks for the video. Very weird, will look into it.
baardvaark  [developer] Sep 26, 2017 @ 1:19pm 
A dev is looking into this bug, hopefully gets fixed soon.
salvatillit Sep 28, 2017 @ 4:03pm 
Same issue here, any update for this?
https://www.screencast.com/t/viY4oFM98D
Last edited by salvatillit; Sep 28, 2017 @ 4:05pm
zRedwind Sep 28, 2017 @ 5:57pm 
I tried another mod that caused the issue. It also added skills and a class. So I don't think it is a modders fault. Looks like it is something else as per baardvaarks comment.
BingBong Oct 1, 2017 @ 2:55pm 
Struggling from this same issue, subbing and hoping for a resolution. Thanks!
baardvaark  [developer] Oct 2, 2017 @ 10:25am 
Hopefully patched this week.
BingBong Oct 2, 2017 @ 10:37pm 
Originally posted by baardvaark:
Hopefully patched this week.
thanks!
salvatillit Oct 4, 2017 @ 10:45pm 
Nice Thanks, pl tell us when it is patched. :)
baardvaark  [developer] Oct 5, 2017 @ 11:55am 
It's up to Larian. A dev said there was some issue with GM character creation with mods, so it's out of my hands.
waynemcook Oct 10, 2017 @ 6:30pm 
Maybe baardvaark almoat backed into a way.to transfer characters lol.
★ SpetsOS ★ Nov 27, 2017 @ 5:13pm 
Obviously not the mod dev's fault, but has anyone heard word from Larian or found a way around this issue? Still experiencing it with this great mod. :(
< >
Showing 1-13 of 13 comments
Per page: 1530 50