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Mortal Online: The Awakening
WTF? Still no stagger effect?
I first tried this game when it was new(Open beta) and while everything got better from the sandbox aspect of the game to the KOS system(We finally have real guards) to a perfect territory control system, what is left for this game to be the perfect sandbox?

So you might ask, what's missing? Well, combat. Yeah so while the devs keep on working on other things we don't need, combat seem to be the only thing left untouched. Why is that?

Magic: Headseeking missiles, heals, buffs and debuffs in a First person slasher game(WTF!).

While darkfall online is not doing better at all in the sandbox department, the combat is atleast 100% aim based minus all the AOE's, but everytime the DF devs patch their game, it's mostly about combat and balance.

Now, what bothers me the most is the fact that we still don't have any type of stagger effect so you see players running around like ♥♥♥♥♥♥♥ and when you watch a video, it does not look like the imact of brutal weapons, it looks more like the impact of sticks you find in sex shops coz when someone gets hit, it has the worse sound reaction too(errr!... arrr.. irrr...♥♥♥♥♥♥like that). Their body swing left or right when they get hit, but this is nothing, but a visual effect, nothing like stagger like in mount & blade or chivalry.

It's been what? 5 years? Nothing changed in combat and the reason many don't play and the reason this game took too long to become greenlit is because of how bad combat is alone.

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Showing 1-1 of 1 comments
Blue May 12, 2014 @ 7:32pm 
Originally posted by Stackofbeef:
Magic: Headseeking missiles, heals, buffs and debuffs in a First person slasher game(WTF!).
This is a fantasy FPS game whats so wrong about having magic and healing when there are lizard men and what not. Also you have to aim the magic its not "headseaking".
Last edited by Blue; May 12, 2014 @ 7:32pm
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