XCOM 2
238 คะแนน
[WotC] Call of Duty: Infinite Warfare :: Mauler
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
242.824 MB
20 ต.ค. 2018 @ 12: 24am
6 ม.ค. 2019 @ 8: 10pm
6 หมายเหตุการเปลี่ยนแปลง ( ดู )
คุณจำเป็นต้องมีเนื้อหาดาวน์โหลดเพื่อใช้ผลงานนี้

สมัครสมาชิกเพื่อดาวน์โหลด
[WotC] Call of Duty: Infinite Warfare :: Mauler

คำอธิบาย
DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

This mod adds a new weapon, the Mauler, with variants from the title, Call of Duty: Infinite Warfare. This is a separate mod as it relies heavily on Musashi's Cannon Animation Redux mod (with good reason).

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

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FEATURES
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  • Comes with the Mauler, including 2 variants: Sentinel, and Olympus Mons (Mammoth in CoD: IW)!
  • Custom Fire SFX!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
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KNOWN ISSUES
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  • No attachments (maybe this will change in the future)
  • Fire SFX might be too quiet as to not harm headphone users.
  • Noticable clipping or weird animations on photobooth poses and HQ armory animations with the Mauler equipped (since they weren't designed for something like the Mauler)
  • The weapon appears in the upgrade screen much higher than usual. This is because the weapon had to be rigged abnormally higher than usual do to hand position constraints.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.
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F.A.Q
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Q: Will there be more weapons?

A: If I feel like it (or if someone else wants to port them).

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.

Q: Help? I can't upgrade my weapons?

A: You buy the vanilla Cannon schematics to build the next tier.

Q: Q: Is there weapons for all Tiers?

A: Yes, but to get the Sentinel and the Olympus Mons, you need to buy Mag and Beam Cannons, respectively.

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Sounds:
  • EA/Bioware for publishing/developing Mass Effect Andromeda respectively.
  • Magmacow. LICENSE[creativecommons.org].

Model/Textures:
  • Activision/Infinity Ward/Raven Software for publishing/developing Call of Duty: Infinite Warfare respectively.
  • E3245 for assembling the weapons.

UI:
  • NeIVIeSiS for rendering/creating the new weapon icon.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 1.100:
  • Updated the Blacklist feature to permanently remove a weapon from showing up.
  • Updated the UI icons.

Release ver: 1.001:
  • Fixed a bug where the Global_Stat_Modifier.ini would not change the mobility/overwatch aim stats.

Release ver: 1.000:
  • Initial release of this mod.
กระดานสนทนายอดนิยม ดูทั้งหมด (2)
4
20 ต.ค. 2018 @ 11: 56am
ถูกปักหมุด: Bug Report Thread
∑3245
2
8 ธ.ค. 2018 @ 6: 42pm
ถูกปักหมุด: General Feedback Thread
∑3245
45 ความเห็น
AEON 20 ก.ค. 2022 @ 10: 46pm 
Fantastic weapon, blends very well ingame, badass sound, I love the fact that you added the weapon tier upgrades and multiple weapon modes-types where to choose as well.

If I have to find a downside:
- Weapon mods-upgrades works 100%, but are not visible.
- Weapon sound is extremely annoying and loud when your soldier does suppressive fire because it replays in loop, to the point of overlapping the music, voices, explosions and almost every other sound till you end your turn or when its triggered by the enemy. This sound issue does not take distance into account, so even if you move the camera away from the soldier who is doing supressive fire, it still sounds right next to you, ear raping loop of the cannon spraying bullets. The solution I found is to give suppressive fire order at the end of my turn. The default fire mode volume is okay, however I'm not sure if its even possible to use an alternative sound effect-archive for when you do the supressive fire, at a lower volume.
marshmallow justice 17 เม.ย. 2022 @ 1: 36pm 
I have Cannon Animation Redux but for some reason all the LMG's I have from your pack including this seem to be disconnected from actual hands/rigging, and are missing some expected sounds when firing. Only in the "Smug" preset does the character hold it properly, however any other, and in-game when firing, it's like they're holding an invisible weapon and the gun is quite a bit lower than expected.
kenruof 24 ก.ย. 2021 @ 9: 57am 
Is this weapon upgrade-able to laser/mag/coil/plasma?
Azzla 12 มิ.ย. 2019 @ 12: 15am 
I know you were toying with the idea of making this equippable by SPARKs, any plans in that direction? They are unfortunately lacking in cosmetic weapon options and I can only do so much with Weapon Skin Replacer
NeoHunter 2 เม.ย. 2019 @ 10: 15pm 
This is so awesome! Very satisfying to see these guns in action. The models look very nice too!
njmksr 16 ธ.ค. 2018 @ 1: 16pm 
Thanks @3245!
∑3245  [ผู้สร้าง] 14 ธ.ค. 2018 @ 3: 44pm 
@njmksr
www_mediafire_com/file/91k7iynxq4i49xm/UNSA_-_Jackal.7z/file
njmksr 14 ธ.ค. 2018 @ 11: 29am 
@3245 do you think you could send me the Jackal's model?
∑3245  [ผู้สร้าง] 9 ธ.ค. 2018 @ 8: 03pm 
@IronVenerance

Not really sure if I'll do it, maybe in the near future.

@njmksr
I use Wraith Archon to extract the models. I also have a repository of most ofthe IW models I've ripped from the game (Weapons and Ships, including the Skelter and Jackal)
Venerance 9 ธ.ค. 2018 @ 7: 51pm 
Noticed you have worked on quite a few of the CoD mods. Do you have any plans of making the armors from Black Ops 2 and Advanced Warfare for Xcom 2 WotC?