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Rapportera problem med översättningen
I would wager it wouldn't be a problem because the Star Wars mod adds completely new weapons and components and does not touch the vanilla weapons and components. Wondering if my feeling is right about that.
For players who do not use that mod this means that you can expect AI empires to have more highly developed weapon technology than is otherwise normal. Seeing how that's just effective play I decided this was the better option compared to not increasing weapon research priority.
And empires who favor explosive weapons (missiles) or strike craft will choose between swarmers and disruptors because both of those weapons skip shields, just like the empire's favored weapon. The reason I didn't allow autocannons as an option for these empires is because that would make autocannons too common. The reason why I didn't limit empires who favor explosive weapons to just swarmers is because disruptors do allow you to research arc emitters down the line and I didn't want them to be too predictable.