XCOM 2
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[WOTC] Bio Beasts
   
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31 OCT 2017 a las 20:54
15 MAR 2019 a las 12:15
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[WOTC] Bio Beasts

En 1 colección creada por MrShadow
CreativeXenos WOTC mod collection.
56 artículos
Descripción
-- Mod by Team CreativeXenos --
-- Blender, SDK, Textures, Concept : Super awsome totally not fat just big boned : ObelixDk --
-- Coding, art and conceptual idea : Shadow79 --


What Is Bio Beasts: Bio Beasts adds 2 new Bio Alien types to the game.

Bio Faceless: The Bio Faceless like its lesser counterpart the Faceless is a shape shifter. Only the Bio Faceless does not hide as a human civilian. That you'll find out in the game. The Bio Faceless has more HP than the normal Faceless and regenerates 3 HP a turn instead of 2. The Bio Faceless can also deal Elerium Poisoning to its target if it hits with its Sything attack. There is a base and M2 late game version of the Bio Faceless. After you Autopsy the Bio Faceless you can start building a new type of Medikit called the Bio Medikit. The Bio Medikit heals all the same statuses as the Nano Medikit as well as the Radioactive status. The Bio Medikit grants the same amount of healing as the Nano Medikit but offers 1 extra charge.

BioZerker: The BioZerker is much stronger than its lesser Berserker counterpart. The Bio Zerker has a new Sword Storm-like ability in that it will punch anything that comes close to it. This ability does have a cooldown to prevent it from spamming the punch. It also will Rage quicker and has a Bio Gas attack ability that does base blast damage as well as poison gas damage to a large area. The BioZerker also has an ability that allow it to generate 1 extra armor pip every time it takes damage in that combat phase. This ability is called Bio Damage Control. The extra armor will be removed at the end of that combat phase, allowing for the layer to try and get in as much damage as they can before it builds up more armor. The BioZerker also has a limited turn regeneration ability.

Once killed, the BioZerket might drop 2 items.

Bio Canisters from its back can be used after the BioZerker is autopsied to create Elerium Rounds (Ammo). These rounds deal Elerium Poisoning to the target and deal negative movement and Aim penalties.
A Bio Damage Control PCS might also be dropped. this PCS grants the Bio Damage Control ability to the soldier the PCS is equipped to. As well as a +5 to +10 defense bonuse.


Please don't forget to rate this mod.

NOT COMPATIBILE WITH:
Proving Grounds Overhaul or any other Proving Grounds mod that alters how the base game Proving Grounds items are built.
Discusiones populares Ver todo (4)
29
9 FEB 2020 a las 12:09
BUG REPORTS HERE PLEASE!
MrShadow
1
24 DIC 2020 a las 8:05
Simplified Chinese Translation
zxc2008
0
21 SEP 2022 a las 13:49
Spanish Translation
Kanario97
287 comentarios
TheMachine 15 ABR a las 14:30 
Just came back to Xcom2 after a while and tried out this Mod. Love the enemies, but for some reason the same nanomedkit disappearing issue is happening to me. I did all of the steps listed on the other comments but the issue is still there. I encountered a bio faceless, killed them, made a biomedkit and I was able to get a bio medkit. But for some reason, I still have nanomedkits that have not upgraded. Not a huge deal, but wondering if there was something else that is preventing the nanomedikits from upgrading to biomedkits
Marcus 23 ENE a las 20:26 
Real shame you cannot have just these two, without the bio troops, which stops me from subbing to this mod.
zin 20 MAR 2023 a las 12:34 
I’d love a standalone version :)
Mr Critterfur 21 JUL 2022 a las 10:03 
Whenever I hit someone and trigger elerium poisoning, my game crashes. Not sure if it's a previous conflict, or something else. But it's happened 100% of the time now.
Rhalius 13 MAY 2022 a las 5:06 
A pity it requires the bio troops, I'd rather only have the aliens.
Tom Lasky 4 ENE 2021 a las 12:39 
i how do you get the bio radioactive elerium canister with the mod ??
MrShadow  [autor] 30 OCT 2020 a las 12:46 
yes
Cloacky 30 OCT 2020 a las 7:25 
Is it safe to install in the middle of a campaign?
MrShadow  [autor] 1 SEP 2020 a las 16:59 
it can last up to 6 turns like poison but has a higher change to wear off each turn.
Firebeard 31 AGO 2020 a las 12:50 
who long does elerium poisoning last? or will it not stop?