XCOM 2
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>Discontinued< [WOTC] EC Map Plots
   
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3 мая. 2018 г. в 17:28
18 июл. 2018 г. в 1:44
Обновлений: 27 (просмотреть)
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>Discontinued< [WOTC] EC Map Plots

Описание
Discontinued mod moved it to standalone collection
See here https://steamcommunity.com/workshop/filedetails/?id=2822837750

Maps to completly change the look and feel of xcom missions

Adds total 29 map plots

Abandoned City
Flooded
Lost Neighborhood (2 versions)

CityCenter
Crowded City
Forest
Frozen
Glacier
Rooftops
Snow
Snowfall
SnowStorm

Shanty
Cliffs
Heavy Storm
Overgrown City (2 versions)

Slums
Blizzard
Crowded City
Desert
Forest
Snow
Motorway
Sandstorm

Tunnels
Advent Base
Alien Base
Cave
Underwater Base

Wilderness
Cliffs
Glacier (2 versions)

FAQ
Compatible with other map mods?
Yes, this is standalone

Does it work with Long war?
Not tested should work but be warned

How you make these?
Here's quick tutorial video i made, it's easy to make.
hopefully more people will try to make awesome buildings :)
https://www.youtube.com/watch?v=VieOHeizohw&t=18s
Популярные обсуждения Просмотреть все (1)
13
27 фев. 2019 г. в 16:05
ЗАКРЕПЛЕНО: Share your Screenshots Here
eclipsezr
Комментариев: 137
Knight-16 27 авг. 2019 г. в 16:13 
@eclipsezr

Shanty: Overgrown Cities seems to have missing Plots that are litterally nonexistant, leaving gaps of the map giant, empty voids... This was in a Resistance Haven Retalliation Mission.

Also: Loads of Lag (even with minimal settings), AI delays, etc.

This seems to only happen to me in the Shanty, Overgrown Cities plots/parcels, which makes the Retalliation Missions last a good half hour longer due to the intense glitchiness, lag and missing plots/parcels.
Slane117 30 мар. 2019 г. в 16:35 
Think I'm gonna unsubscribe this cause the 4th cave map in the preview in causing me immense lag & crashes for some reason. Sad, the maps looked cool too.
yes_commander 5 дек. 2018 г. в 20:45 
Whenever I get the viper cave map, I just powerup with the console and brute force the mission like a chore I want done ASAP. So many low cover pieces that can't be jumped over, forcing you to run 10, 20+ tiles out of your way when you would normally expect otherwise; windows that can't be jumped through causing the same issue; claymores not detonating (because they fall beneath the floor?), and so on. I don't recall if it's like that for the actual story mission, but with the viper cave in this pack, I have to uninstall.

I'll gladly switch over to the other pack I see mentioned below, but the viper cave in this is not only immersion-breaking and/or a big spoiler for those who care about that, but it's just not properly functional, sadly.
neIVIesis 3 дек. 2018 г. в 19:51 
@Dragon32 Thanks for the tip. I"ll reinstall mod and try manually disabling unwanted maps.
neIVIesis 3 дек. 2018 г. в 19:06 
@eclipsezr Are you referring to your newer map compilation? I think that was the one I had installed that showed the skull spikes and the scientist corpses from the ruler cave. This map showed up in my second militia rescue for this campaign, and it just broke immersion for me completely.

I uninstalled as soon as I finished the mission :/
=[NK]= Col. Jack O'Neil 2 дек. 2018 г. в 21:31 
So are there any of your map mods that you don't recommend using with any of yours or any of the other map packs out there???
eclipsezr  [создатель] 2 дек. 2018 г. в 9:31 
@neIVIesis My other map mod eliminates anything snake ruler related and add normal cave parcels.This map mod was a small project compared to the one i released.
Dragon32 2 дек. 2018 г. в 2:31 
@neIVIesis:
See my comment, 4 Sep @ 12:24am
neIVIesis 1 дек. 2018 г. в 22:45 
I wish we could disable some maps. For example, you are using the cave from the snake ruler as a regular map. This to me is ruins the entire map pack because first of all, it spoils the surprise as this map can show up early game, and because it clearly does not match ANY mission setting other than the ruler's lair for which it was designed by FIRAXIS.

I uninstalled after having a militia rescue mission in this cave and having to see all the spike skulls on fire...it spoils the mood and any suspension of disbelief.
shunnthedevil 17 ноя. 2018 г. в 20:27 
more....More....MORE....MOAR!!!!