Cities: Skylines

Cities: Skylines

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Spectra Evaporator [Meta]
   
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28 ott 2016, ore 12:46
30 nov 2016, ore 10:39
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Spectra Evaporator [Meta]

In 1 collezione di Spectra
Spectra Technologies Inc.
29 elementi
Descrizione
[bullettmagnett.tumblr.com]
[www.patreon.com]
[discord.gg]


Spectra Evaporator Meta [Water] by bullettMAGNETT

Leave feedback or let me know if something is wrong.

Info:

Tris 1080 / LOD 370
1024x1024 maps
Size: Large

Press Release:

"Spectra Technologies Inc.
Spectra Technologies proudly introduces a new technological advancement for the cities of today.

Ten times the water flow of the old water drain pipe, the brand new Spectra Evaporator, uses proprietary technology to rapidly clean effluent into pristine water. This building will be best for mega cities.
Because of the increase energy requirements, Spectra Technologies, recommends investing on the future Spectra Super Concentrator to meet your demands.

Current Stats v 1

Cost: 150000
Upkeep: 7680
Energy Use: 5760
Water Capacity 1,600,000
Noise: 35

Requires a river/coast.

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Happy Gaming and Enjoy! :)


Releases and other Stuff
https://twitter.com/bullettMAGNETT
bullettMAGNETT's Tumblr[bullettmagnett.tumblr.com]

All rights reserved.
Attribution-NonCommercial-NoDerivs 4.0 International (CC BY-NC-ND 4.0),
2015-present [bullettMAGNETT]
48 commenti
Spectra  [autore] 8 apr 2020, ore 13:39 
@pjc1975 Yes they should be compatible with any release so far. Cant personally test them because i don't have the Sunset Harbor.

The assets don't use any external code.
Peter 8 apr 2020, ore 1:30 
are these assets you made up to date with the newest dlc that was just recently released?
ActionJaxon2015 27 mar 2020, ore 9:21 
I have noticed for awhile that the utility assets (both water and sewage assets) ,ax out at half of what they're rated for. Is there a solution to this problem?
ActionJaxon2015 30 set 2019, ore 9:00 
I have noticed an issue with this asset where it only treats around half or two thirds less than what it is rated for. I have noticed this issue long before ParkLife update. However, I will say that even with this issue, the asset still does work in after ParkLife, Industries, and even in the University update.
MarkJohnson 3 ott 2018, ore 16:47 
I played around a little and the asset seems to have too high of capacity. I'm not sure what the limit is, but I made it have more capacity and had the exact same issue. I lowered capacity by about a two-third and all is well.

But it just seems overload. I tested with base game with no DLC nor workshop with the same results.
MarkJohnson 2 ott 2018, ore 23:26 
@bullettMAGNETT

I would think the behavior of the Parklife patch would affect the game either with it or without it. I mean, every DLC is all included in the game, you just have to pay to unlock it. Plus you get free game mechanics with it. I'l assume the AI patches would be part of the base game now.

Nothing Parklife is activated.

I never tested pre-parklife. I was assisting Mr. Critter with his game.

It acts like the game is capping it maybe? or the game is scaling it.

Have you tried lower it's capacity to see if it is fine at a lower capacity? Hopefully it's that easy to fix anyway. lol
Mr Critterfur 2 ott 2018, ore 21:53 
I know my issues were pre park life.
Spectra  [autore] 2 ott 2018, ore 21:38 
@Mr Critterfur : the issue keeps coming back lol still trying to figure it out >_<

@-DI- rmjohnson144 : Hey guys, i dont have parklife so i cant test it with that. Was the building working fine before parklife?
Mr Critterfur 2 ott 2018, ore 21:11 
I'm still running into the issue where the far corners of my city aren't draining sewage, despite my city claiming it has the capacity for 200% more sewage than I make.
MarkJohnson 2 ott 2018, ore 16:48 
This assedt seems to be only providing about half the output is say. I need 4,080,000 sewage draining capacity or I have trouble with only two. I'm at about ~1,800,000 sewage production.

Maybe Parklife changed something. Plz fix at your convenience.