Cities: Skylines

Cities: Skylines

3,308 Bewertungen
Building Spawn Points 1.4.1
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2.195 MB
8. Juni 2021 um 8:51
13. Juni 2023 um 11:56
29 Änderungshinweise (anzeigen)

Abonnieren zum Herunterladen
Building Spawn Points 1.4.1

Beschreibung




Overview
    This mod allows you change and add building points where spawn vehicles



What’s Included
  • Change position of existing spawn points
  • Add additional spawn points
  • Spawn vehicles from any side of once building to many different roads
  • Set point type: spawn, unspawn, spawn&unspawn
  • Set vehicles types for each point
  • Apply settings for all building of type
  • MoveIt integration - points data copied when you copy building
  • Translation into languages: Chinese, Danish, Dutch, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Turkish



How activate
  1. Press Ctrl+P (You can change binding shortcut in mod settings)
  2. Select building and click button on header of info panel



Support
If you have any problems with mod or errors occur, you should describe your problem as much detailed as possible, comments like “mod does not work” will be ignored.
Also, you should provide the game log, comments about errors without game log will be ignored too. Read here how to share log.

Although, the best way to solve problems is joining to my discord and write to #Support channel, unfortunately, steam comments is very useless for conversation.

Join discord server
[discord.gg]



Source code
Get from GitHub
[github.com]



Translations
If you want to help improve existing translations or you want to translate into your own language (ask to add it to the translation project).
Translate on Crowdin
[crowdin.com]



Thank you for your help in development and translation:


For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.
Beliebte Diskussionen Alle anzeigen (8)
20
22. Apr. 2023 um 3:44
Upcoming Features?
Icy McFreezeFreeze
11
28. Nov. 2022 um 11:26
[BUG REPORT]: Uncontrolled Spawning from Fire Stations and Disaster Response Units
timstim_x
2
16. März 2023 um 13:21
Post Van's stuck Enter and Exit
C4V3M2N
624 Kommentare
lukasbruckner 15. März um 15:32 
Is there a reason why the mod does not work on certain buildings? For example it fails on the 1x1 fire garages and also bigger service buildings.
BierPizzaChips 6. März um 3:39 
Each of these mods by macsergey cause on Save disappearance of the GUI - still displayed as running in Steam - as by 06.03.2024:
(Linux Suse Leap 15.5 with Steam as Flatpak)

1. Building Spawn Points 1.4.1.1
2. Intersection Marking Tool 1.14.1
3. Node Controller Renewal 3.5.0.3

These mods from macsergey do not cause such issue:
1. Advanced Stop Selection 2.1.0.2
2. Elevated Stops Enabler 2.1.0.2
3. Network Multitool 1.3.5.2
4. No Problem Notification 2.2.0.3

Verified by having only additional these mods active:
- Harmony 2.2.2-0
- FPS Booster 0.9.1
- Patch Loader Mod v2.2.0

Note: No log files become available in context of the GUI disappearance aka Cities Skylines is disappearing but process according to Steam still active.
a8612a2 26. Jan. um 2:22 
hi
LegoProfessor 16. Jan. um 1:32 
Hi
As WhiteKnight describe it, all keyboard inputs are going (additional) direct to the game itstelf.
I'm playing with C:S form a notebook via a remote control to my gaming PC. So I don't have a real mouse and with this touchpads it's not easy to simulate a mouse .-)
As a workaround, i write the digits/number in a sumple test editor and then copy&paste them into the fields. That does work.
LegoProfessor
bsbrdv 15. Jan. um 16:40 
I used to be able to type in the number as well as an m (I suppose that's short for meter). If it was a negative number then it would be like -0m. But I think I was once able to do without the m. Have you tried that LegoProfessor?
WhiteKnight77 14. Jan. um 17:12 
What LegoProfessor is referring to is being able to type in a particular number into the location field. This was once possible, just click on the number to place it forwards or backwards and the spawn point would move to said location. That has been fubared so that if you try it, you end up back in the game doing whatever the number you tried to use.
bsbrdv 12. Jan. um 12:36 
not clear with your information but I think I know what you are saying. I am going to suggest using your mouse, placing the pointer over the correct field of the direction and using the wheel to move the pointer in the direction you prefer - x, y, or other(depending on your version).
This 2 year old youtube may help:
https://youtu.be/9g0tqme0LRE
LegoProfessor 12. Jan. um 2:42 
Does the input fields for the coordiantes do have the proper focus?
Whenever I try to enter a numeric variable, the game action associated with the key is also executed. For example, if I press "0", "de-zonig" is started.

Any idea what this could cause?
WhiteKnight77 29. Dez. 2023 um 21:13 
It is hard coded apparently. No one can move the spawn point for the cargo terminal.
Shawn Prea 29. Dez. 2023 um 8:29 
Hi im trying to make new spawn point for the Cargo train terminal and i do not have the possiblity to add the cargo truck spawn is it a bug or it is intended ?