Stellaris

Stellaris

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[Abandoned] Species Engineering
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27 mrt 2019 om 7:01
14 jan 2023 om 4:40
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[Abandoned] Species Engineering

Omschrijving
Abandoned
Due to lack of time this mod is no longer maintained. Anyone willing to take over may do so, let me know if you do so I will link the new mod here.

Wait no longer and pickup the continuation of this mod Species Engineering Revived

'aka Life Engineering


It allows you to create new species on your colonized worlds by using the proper decision. If you use the decision on uncolonized worlds within your borders a primitive civilization will be created instead.

In order to get life engineering you must research the proper technology and build evolution labs. This will generate life breeders, technological devices to create complex life forms.

F.A.Q.
Can you update please?
Usually this mod won't break, so you can still run with the mod enabled. If you encounter a problem, feel free to report it here.

Does the mod work for multiplayer?
Yes, but for modded multiplayer, each player has to enable the same mods and have them in the same load order.

Does the AI use this, too?
They are cappable of it, but it is very very rare (only xenophiles and/or materialists do). But each ai empire is limited to do it 2 times so they don't spam species.

Does this mod support custom species from other mods?
It depends. If the species is added to a vanilla species class, then it can occur that you create it (randomly). New species classes are not supported, unfortunately.

Recommended mods
Societal Advancement This will allow you to advance the stage of a primitive civilization.
Engineers of Life If you want to create space creatures, too.

Known Issues
Engineered trait cannot be removed from species


Incompatible with 3.7+ not yet updated
437 opmerkingen
♜ Thebesj ♜ 25 apr 2023 om 11:02 
What a hero!
The_Illusive_Man22 24 apr 2023 om 14:07 
i will fix this mod
ArcaneGamer 24 apr 2023 om 2:18 
does anyone know a if there is a similar mod to this
The_Illusive_Man22 19 apr 2023 om 10:00 
if anyone can update the mod, please, do it
Midare Toushirou 14 apr 2023 om 20:30 
In 3.7.2 "Canis Minor" Update, Paradox removed the "set_primitive_age" effect.
Now, they use "set_pre_ftl_age" effect.

common\scripted_effects\leng_scripted_effects.txt

last_created_country = {
set_graphical_culture = preindustrial_01
set_country_flag = stone_age
set_pre_ftl_age = stone_age
#set_primitive_age = stone_age It doesn't work anymore. Use set_pre_ftl_age now. Just delete it.
}

It maybe works now.
Darkenergydragon69 14 apr 2023 om 14:38 
For anyone wondering the Evolution labs are located in the "Research" section of the building screen.
♜ Thebesj ♜ 12 apr 2023 om 10:56 
Guys calm down, he's a person with a life, giving you this for free
AzoorFox 11 apr 2023 om 15:11 
UPDATE WHEN?????
The_Illusive_Man22 9 apr 2023 om 19:43 
any progress on the mod?