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Докладване на проблем с превода
The assets don't use any external code.
But it just seems overload. I tested with base game with no DLC nor workshop with the same results.
I would think the behavior of the Parklife patch would affect the game either with it or without it. I mean, every DLC is all included in the game, you just have to pay to unlock it. Plus you get free game mechanics with it. I'l assume the AI patches would be part of the base game now.
Nothing Parklife is activated.
I never tested pre-parklife. I was assisting Mr. Critter with his game.
It acts like the game is capping it maybe? or the game is scaling it.
Have you tried lower it's capacity to see if it is fine at a lower capacity? Hopefully it's that easy to fix anyway. lol
@-DI- rmjohnson144 : Hey guys, i dont have parklife so i cant test it with that. Was the building working fine before parklife?
Maybe Parklife changed something. Plz fix at your convenience.