Stellaris

Stellaris

34 ratings
Simple Armor & Shield Overhaul
 
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File Size
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0.003 MB
Jul 13 @ 1:58pm
Jul 14 @ 12:46am
2 Change Notes ( view )

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Simple Armor & Shield Overhaul

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In 1 collection by Tobori
Tobori's Stellaris Mods for Stellasris 1.6.*
8 items
Description


Description:
This is a small and simple little Mod that I made mostly for myself. It overhauls Armors and Shields to make them a bit stronger and give a better sense of progression. Armor now gives a small amount of Hull Points and the actual Armor amount added got increased to that of the next tier. That means that the tier one Armor now has the stats of the tier two Armor and so on. Shields had their HP and Regeneration values adjusted.

You do NOT have the permission to use ANY of my work to make your own Mods. Please ask first. Thanks :)

Armors:
    Tier 1 “Nanocomposite Armor”:
  • Small = 2.5 Armor | 10 Hull
  • Medium = 5 Armor | 20 Hull
  • Large = 10 Armor | 30 Hull
    Tier 2 “Ceramo-Metal Armor”:
  • Small = 3 Armor | 15 Hull
  • Medium = 6 Armor | 25 Hull
  • Large = 12 Armor | 35 Hull
    Tier 3 “Plasteel Armor”:
  • Small = 3.5 Armor | 20 Hull
  • Medium = 7 Armor | 30 Hull
  • Large = 14 Armor | 40 Hull
    Tier 4 “Durasteel Armor”:
  • Small = 4 Armor | 25 Hull
  • Medium = 8 Armor | 35 Hull
  • Large = 16 Armor | 45 Hull
    Tier 5 “Neutronium Armor”:
  • Small = 4.5 Armor | 30 Hull
  • Medium = 9 Armor | 40 Hull
  • Large = 18 Armor | 50 Hull
    Tier 6 “Dragonscale Armor”:
  • Small = 5 Armor | 40 Hull
  • Medium = 10 Armor | 50 Hull
  • Large = 20 Armor | 60 Hull
Shields:
    Tier 1 “Deflectors”:
  • Small = 25 Shield | 1.6 Regeneration
  • Medium = 50 Shield | 2.8 Regeneration
  • Large = 100 Shield | 4.0 Regeneration
    Tier 2 “Advanced Deflectors”:
  • Small = 50 Shield | 2.2 Regeneration
  • Medium = 100 Shield | 3.6 Regeneration
  • Large = 200 Shield | 5.0 Regeneration
    Tier 3 “Shields”:
  • Small = 75 Shield | 2.8 Regeneration
  • Medium = 150 Shield | 4.4 Regeneration
  • Large = 300 Shield | 6.0 Regeneration
    Tier 4 “Advanced Shields”:
  • Small = 100 Shield | 3.4 Regeneration
  • Medium = 200 Shield | 5.2 Regeneration
  • Large = 400 Shield | 7.0 Regeneration
    Tier 5 “Hyper Shields”:
  • Small = 125 Shield | 4.0 Regeneration
  • Medium = 250 Shield | 6.0 Regeneration
  • Large = 500 Shield | 8.0 Regeneration
    Tier 6 “Psionic Shields” & “Enigmatic Deflectors”:
  • Small = 150 Shield | 5.0 Regeneration
  • Medium = 300 Shield | 7.0 Regeneration
  • Large = 600 Shield | 9.0 Regeneration
Compatibility:
  • This Mod does Not overwrite any Files and should be compatible with pretty much everything.
Why not check out my other Mods? Just take a Look at the Collection at the top of the Page :)
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19 Comments
Tobori  [author] Jul 20 @ 4:39am 
@ziv
there that should make it better. I did not know about the Pop-up (Did steam always do that? xD) Anyway i would not call it misusing the Steam interface. They should allow me to specifiy what should be displayed in the pop-up like every decent mod side on the internet.
ziv Jul 20 @ 3:28am 
There is a small "pop-up" when you scroll over mods in the overviwer, which is meant for a short description. You decided to populate that with a request for votes. You are missusing the Steam interface. I shouldn't have to click-into every single mod on every single page in the list to find out if it has anything to do with what I'm looking for. There are a LOT of mods out there.
Tobori  [author] Jul 18 @ 3:49am 
@Computer
Well, getting to that Point takes Ages.
Computer Jul 17 @ 3:24pm 
the unfortunate thing with this mod is that each of my battleships are already at 4k fleet strength by itself. with default game. stacking those repeatable techs man.
Tobori  [author] Jul 17 @ 12:56am 
@Nickizzy
That is intentional. The Vanilla shields do exactly the same thing so it just fel right to also do it for Armor.
Agent Orange Jul 16 @ 11:38pm 
@Tobori
:Preston Garvey intensifies:
Nickizzy Jul 16 @ 6:13pm 
Just looking at it there's a balance issue with how bonus hull and shield regen scale by size. It is MUCH more efficent to have 4 small armors than one large one, especially at the higher teirs.

40 compared to 30 with T1, 160 compared with 60 with T6.
6.4 compared to 4 with T1 shields, 20 compared to 9 with T6 shields.

Not exactly gamebreaking as I would just put reactors in the largest slots and avoid the smallests. But AI might get the lesser end of the deal.
Tobori  [author] Jul 15 @ 2:37am 
@Grunt4life
I am glad you like it.

@Pietas
Be careful with those three words or you might give someone the idea to make a mod that tells you "Another Colony needs your help." whenever you click on your homeworld and you will be forced to use it. :P
Artanis Creed Jul 14 @ 7:54pm 
Belaaron... a shield woudln't function indefinitely tho. If you hit it with more energy than it can handle it will collapse...hence shield hitpoints.
Pietas Jul 14 @ 7:29pm 
Pretty nice. "It just works."