Arma 3
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SGA Gate System
Data Type: Mod
File Size
68.120 MB
Jul 8, 2017 @ 10:24am
Jun 6 @ 4:32pm
12 Change Notes ( view )

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SGA Gate System

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Dyrmon Jun 11 @ 7:00am 
@icecoolwrx Yes, that would be great. Of course, but only if you have the time and mood for that :)
icecoolwrx  [author] Jun 7 @ 3:24pm 
@Dyrmon, Good of right now its only in the map editor, but i can make a modified script tthat you can run that would align also.
Dyrmon Jun 7 @ 6:26am 
Please, I have a question. If I create a gate and stairs (yes, they will automatically connect) through CreateVehicle in game, it does not work . Are there any parameters to run? Or it working only via editor ? :)
Amadeus Somnus Jun 6 @ 4:43pm 
you updated it already? damn! awesome
icecoolwrx  [author] Jun 6 @ 4:39pm 
Should be fixed.
icecoolwrx  [author] Jun 6 @ 3:55pm 
thanks will update soon!
Amadeus Somnus Jun 6 @ 2:49pm 
I keep getting this error when I try to dial a gate
I tried moving the DHD closer to the gate but to no gain.
TILK Mar 24 @ 3:15pm 
@icecoolwrx It's working very well in MP but how do you add "origin" symbol with manual Dial and validate adress ?
TILK Mar 24 @ 5:26am 
@icecoolwrx I have two hypotheses: the first is that it comes automatic alignment with the stairs otherwise the other possibility is the default random address of the gate. I have the impression that once I change this address for a "fixed", it does not bug any more.

I will test soon with a friend in multiplayer on a dedicated server, I keep you informed if it works well.

I have a suggestion, you should add the wormhole opening damage if we get too close (in the gate area)
icecoolwrx  [author] Mar 23 @ 8:21pm 
@TILK does it only happen when you acces the stargate attributes? I can reproduce the message, but no freezing as of yet.