Cities: Skylines

Cities: Skylines

27 ratings
Airport Road Light Remover
File Size
0.005 MB
Jun 22, 2017 @ 7:58am
Jun 22, 2017 @ 11:34am
2 Change Notes ( view )

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Airport Road Light Remover

In 1 collection by vasimr22
Airport Props
114 items
This mod will remove airport road lights from the game (Taxiway and Runway lights). It removes both the light effect and the mesh by hiding the assets. This means that the Runway and Taxiway light asset CANNOT be placed when this mod is active (they will not show up). I have uploaded these props to be used in their place:

This mod does not affect the save game, and works by disabling display information on level loading.

To bring the lights back, disable the mod and restart the game (by exiting to desktop).

For pre-existing levels, you can enable the mod at runtime, and the update should take effect. After loading, the mod will force an update on all network segements, which will remove any lingering light effects - it may take a few seconds, longer with an increased number of segments on the map.

This is not the most efficient method for dealing with this issue, however, it is the simplest. If support is added to remove lights using the network extensions mod, then I will update this mod description and mark it as deprecated.
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gisshy Mar 4 @ 12:09am 
Thank you for your response.
Network Skins is compatible with Move it. The moved ,rotated and changed piller stay when save data loaded.
This mod is OK with light and tree changed. NG with only piller.
vasimr22  [author] Mar 3 @ 11:38pm 
@gisshy Unfortunately that is most likely due to something pooly / lazily implemented with network skins. The only thing this mod does that could do that, is that it forces an update on all road segments. So I am not sure how network skins is dealing with their mod, but it would seem that if this is an issue, using MoveIt on the road segments would break the pillars too....
I have been meaning to optimize the code to only update airport roads, which would fix your problem (though it shouldn't be happening in the first place).
gisshy Mar 3 @ 11:10pm 
This mod is incompatible with Network Skins. This mod returns the changed pillars by Network Skins into default pillers when save data loaded. But, great mod, thank you!
vasimr22  [author] Nov 24, 2017 @ 3:36am 
Awesome! (Now I don't have to troubleshoot it). It takes a while, because it goes through each segment on the map and forces an update (at the time I wasn't sure if I could filter on airport roads specifically). So that means that it needs to update all of the roads, plane connections, boat connections, rails, pedestrian paths, etc. Luckily, it's only a loading issue, and you can always disable the mod if you don't plan on working on / looking at the airport in that play session.
$2.20 Nov 23, 2017 @ 10:28pm 
PROBLEM SOLVED - It was taking about 5 minutes to load and remove the airport lights because it is such a big city. Thanks again for such an amazing mod!!
$2.20 Nov 23, 2017 @ 10:12pm 
Thanks mate!
vasimr22  [author] Nov 23, 2017 @ 8:46pm 
@$2.20 I will look into it, and let you know. The latest update may have broken something.
$2.20 Nov 23, 2017 @ 2:40am 
Amazing airtport assets! I'm having trouble using this mod when loading existing cities. The city loads but the simulation doesn't work and I am unable to plop any thing. Do you have any suggestions? Thank you in advance and thanks for your amazing work on these assets
daddy Jun 28, 2017 @ 2:56am 
Keep them coming!!! amazing airport stuff
Zoki Jun 23, 2017 @ 12:10pm