Cities: Skylines

Cities: Skylines

70 ratings
Tram Grass prop
 
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Assets: Prop
File Size
Posted
1.292 MB
May 16 @ 3:35pm
1 Change Note ( view )

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Tram Grass prop

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In 1 collection by Lost_Gecko
Lost_Gecko's props
17 items
Description
Sunken grass PROP (not a decal) to decorate your tram tracks. Follows the terrain and fits on slight slopes. I prefered a prop to a decal because it's easier to place and the result is cleaner (especially in curves).
Asphalt version
Gravel version


Model
main model
tris: 18
textures: 512x512 (diffuse-normal)
LOD
tris: 18
texture: 64x64 (diffuse)

Suggested mods

My Workshop page
Simtropolis forum thread[community.simtropolis.com]
Mind map of my stuff[www.mindmeister.com]
#FrenchCityDesigners

If you like this asset, do not hesitate to rate!
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20 Comments
Lost_Gecko  [author] May 19 @ 11:35am 
@ThatEvan
@◎
Gravel and asphalt versions are up! Link at the top of this page :)
toruk_makto1 May 19 @ 3:19am 
Not that I do Trams but THIS is a fantastic addition to the lines. Many that I have seen are like this. I just may start utilizing trams now
KriZ ツ DRoyals May 18 @ 3:49pm 
Finally, I was waiting ofr this soooooooooooooooooooooooooooooo long. Thank you.
Lost_Gecko  [author] May 18 @ 9:40am 
@AmiPolizeiFunk Thanks!
@Jorundr No, it's not possible to use the theme texture for terrain-conforming props. However as this is supposed to be manicured grass and not a plain like the rest of the map I don't see it as too much of a problem (would still be nice if it xas possible though!) :)
Jorundr May 18 @ 9:36am 
Oh! Is this grass texture the same as the ground texture?
AmiPolizeiFunk May 17 @ 4:13am 
like!
May 17 @ 3:38am 
cool :)
Lost_Gecko  [author] May 17 @ 3:28am 
@◎ I'll consider it.
May 17 @ 2:06am 
could you maybe make an asphalt version? Same texture as the road but the rails much shinier? I could add asphalt ontop, but it just blocks out the rails.
Lost_Gecko  [author] May 17 @ 12:12am 
@ThatEvan I guess I can do that :)
@PHTN it's the prop of this Workshop page :)
@agusingnavy thank you, I really like your work as well (great concrete decal)! The mesh of the prop has to be below ground, with the object origin still at 0. Unlike buildings, props aren't influenced by the ground so there will never be a concrete texture underground :)
@Skibitth.YT Thank you, hope it looks good enough in-game :)