Hearts of Iron IV

Hearts of Iron IV

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Guns Trucks
 
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10.123 MB
Mar 17 @ 12:22pm
Jun 14 @ 7:06pm
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Guns Trucks

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Description
General: This mod replaces all artillery, trucks, and armoured personnel carriers with (generally) historic equipment for all nations. Some choices were made as to what guns would be represented for historic accuracy and plausibility. Given very few nations every reached the same level of modern equipment as the majors, one has to hypothesise as to what would be the most likely equipment.

Q&A - Some preemptive questions and answers...

Q: Is this Ironman/awards compatible?

A: To the best of my knowledge, yes. Changes are GFX, Interface, and Localization. As far as I know, changes there do not affect Ironman limitations, but, am not 100% sure.


Q: Is this multiplayer compatible?

A: Yes, you may run this mod and your friend's may not run this mod and everything should work well.


Q: Is this save-game compatible?

A: Yes, you should be able to apply this mod and continue any saved game with full effect.


Q: Is this mod compatible with other mods?

A: Depending upon the mod, it should. Any mod that affects graphics and names of artillery, trucks, and armoured personnel carriers may have conflicts. Any mod that drastically modifies small arms (BlackIce for example), is not compatible, although does effectively replace many pieces of equipment.
*Eventual goals are for 100% Kaiserreich compatibility.


Q: Where did the heavy artillery and anti-aircraft go?

A: I decided that given HoI4 was a division-based game, and this heavy weaponry was primarily left to Corps/Army support (heavy Anti-Aircraft is represented by provincial batteries), that Field Artillery and Field Automatic Anti-Aircraft is best represented. Vanilla HoI4 had progression of equipment almost totally based upon weapon size (20mm to 40mm to 75mm anti-aircraft for example), even though historically this was not the case (all scales appeared about the same time, with improved models appearing over time for all). Since models replace others, it does not make sense for 1944 divisions to be full of 155mm Field Guns and 90mm Anti-Aircraft when their To&E was 105mm Howitzers and 40mm Anti-Aircraft.


Q: What is covered in this mod?

A: Artillery (Field Artillery), Anti-Aircraft (Field Anti-Aircraft), Anti-Tank, Rocket Artillery, Motorized, Rocket Artillery, Trucks, and Armoured Personnel Carriers.


Q: Can I use this mod in my mod?

A: Yes AND no...

Yes if, your mod requires modification to small arms, such as additional nations, or additional levels of equipment (i.e., 1946 small arms).

No if, your mod just copies everything of this mod and places it in a collection while it would work perfectly well if you ran my mod with your mod.


Q: Why did you use EQUIPMENT A instead of EQUIPMENT B?

A: Creative decisions, plus maybe ignorance. Let me know if there is a better choice (I prefer to use actually produced guns over those that were never out of prototype stage even with opportunity).

*Halftracks vs. Universal Carrier (The UK was a MG carrier, Mortar Carrier, and too small to be a proper APC).


Q: What nations have images AND equipment descriptions?

A: AFG, ARG, AST, AUS, BEL, BOL, BRA, BUL, CAN, CHI, CRO, CZE, DEN, HOL, INS, ENG, EST, FIN, FRA, GER, GRE, GXC, HUN, IND, IRE, ITA, JAP, LAT, LIT, MAN, MEN, MEX, MON, NOR, NZL, PER, POL, POR, PRC, RAJ, ROM, SAF, SER, SHX, SIA, SIK, SLO, SOV, D01 (Spain Nationalist), SPR, SWE, SWI, TAN, TUR, USA, PHI, XSM, YUN, YUG
Popular Discussions View All (2)
7
Jun 17 @ 5:06am
Revised Icons and/or Equipment Names
McNaughton
3
Mar 24 @ 2:21pm
Missing Icons and/or Equipment Names
McNaughton
< >
83 Comments
him_15 Jun 20 @ 8:35am 
So what is your next plan McNaughton?
Shermantank123 Jun 19 @ 9:58pm 
can't load
Shermantank123 Jun 19 @ 9:58pm 
tried copying it
Kerux du Nord Jun 18 @ 6:47pm 
Do aircraft next.
yangnongquan Jun 18 @ 1:36am 
thank u for your time in making such a wonderful expand edition
Human72 Jun 17 @ 8:38am 
ah ok then.
McNaughton  [author] Jun 17 @ 5:08am 
Human72, you mean 'Collection Mod'? No, the mod is self contained enough to be easily applied via Steam to just about any other mod. I would rather it keep out of collection mods, as they will most likely not ensure it is updated as much as mine is, plus there is just no reason for it.
Human72 Jun 16 @ 4:21pm 
will this be in a combiner mod that will be updated?
McNaughton  [author] Jun 14 @ 7:12pm 
paszi78, given that you are looking for components of the mod, yes you may use it!
McNaughton  [author] Jun 14 @ 7:11pm 
Updated to 1.4.0! DLC issue should be resolved!