Hearts of Iron IV

Hearts of Iron IV

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Formable Nations
 
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1.074 MB
Mar 11, 2017 @ 2:04pm
May 21 @ 1:25am
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Formable Nations

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Description
Version 1.1.1
Instead of having an inconsistent way of forming nations by events, this mod uses decisions which let the player know the prerequisites for forming each nation. This mod creates an end-game reward for gaining certain territories and allows the player to choose when to form the new nation.

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Requirements:
  • Be the required country.
  • Control all required states.
  • Be an independent country.


Advantages of forming a new nation:
  • Getting a core in all uncored states required to form the nation + some extra ones.
  • A brand new name, flag and map color.
  • +20% Stability.


Available nations:
  • Abyssinia (Ethiopia)
  • Africa (any african country)
  • Alpine Federation (Austria or Switzerland)
  • Angevin Empire (United Kingdom)
  • Arabia (Saudi Arabia, Yemen, Oman, Iraq, Lebanon, Syria, Jordania or Palestine)
  • Asia (any asian country)
  • Assyria (Iraq or Syria)
  • Australasia (Australia or New Zealand)
  • Austria
  • Hungary (withouth Death or Dishonor)
  • Balkan Federation (any balkan country, Romania or Hungary)
  • Baltic States (Lithuania, Latvia or Estonia)
  • Benelux (The Netherlands, Belgium or Luxembourg)
  • Britannia (United Kingdom or Ireland)
  • Bulgarian Empire (Bulgaria)
  • Byzantium (Greece)
  • Caribbean (Haiti, Dominican Republic or Cuba)
  • Carpathia (Romania, Hungary or Slovakia)
  • Celtic Union (Ireland)
  • Central American Federation (Guatemala, El Salvador, Honduras, Nicaragua, Costa Rica or Panama)
  • Chile
  • Argentina (Chile or Argentina)
  • China (any chinese minor)
  • Chinese Empire (most chinese minors or China)
  • Eurasia (any eurasian country)
  • Europe (any european country)
  • Frankish Empire (France or Germany)
  • Golden Circle (USA or Mexico)
  • Gran Colombia (Colombia or Venezuela)
  • Grand Duchy of Lithuania (Lithuania)
  • Great Moravia (Czechia or Slovakia)
  • Greater Albania (Albania)
  • Greater Canada (Canada)
  • Greater Croatia (Croatia)
  • Greater Egypt (Egypt)
  • Greater Finland (Finland)
  • Greater Israel (Israel)
  • Greater Russian Empire (Russia)
  • Greater Serbia (Serbia)
  • Greater Tibet (Tibet)
  • Greater Yugoslavia (Yugoslavia, Croatia, Serbia, Montenegro, Bulgaria or Albania)
  • Großdeutschland (Germany or Austria)
  • Hispaniola (Haiti or Dominican Republic)
  • Holy Roman Empire (Germany, Austria, Czechia, The Netherlands, Belgium, Luxembourg, Switzerland or Italy)
  • Hungarian Kingdom/Greater Hungary (Hungary)
  • Iberia (Spain or Portugal)
  • Inca Empire (Peru)
  • Indochina (Siam/Thailand, Laos, Vietnam or Cambodia)
  • Kalmar Union/Scandinavia (Denmark, Norway, Sweden or Iceland)
  • Kievan Rus' (Russia, Ukraine or Belarus)
  • La Plata (Argintina, Uruguay, Paraguay or Bolivia)
  • Latin Union (France, Italy, Romania, Spain or Portugal)
  • Macedonian Empire (Greece)
  • Maghreb (Lybia)
  • Mexican Empire (Mexico)
  • Mongol Empire (Mongolia)
  • Mughal Empire (Afghanistan or Pakistan)
  • North America (any north american country)
  • North Sea Empire (United Kingdom, Denmark or Norway)
  • Ottoman Empire (Turkey)
  • Persian Empire (Iran)
  • Peru-Bolivian Federation (Peru or Bolivia)
  • Polish-Hungarian Union (Poland or Hungary)
  • Polish-Lithuanian Commonwealth (Poland or Lithuania)
  • Roman Empire (Italy, Portugal, Spain, France, Romania or Greece)
  • South America (any south american country)
  • Swedish Empire (Sweden)
  • The World (any country)
  • Transcaucasia (Georgia, Armenia or Azerbaijan)
  • Turan (Turkey, Sinkiang, Tannu Tuva or Azerbaijan)
  • Visegrad (Hungary, Slovakia, Czechia or Poland)


Available Languages:
  • English (TheCrafterESP)**
  • Spanish (TheCrafterESP)*
  • Polish (Polski322)
  • German (Kaisergarde)
  • Chinese (Lazy_nerd)
  • Russian (.sharkyangriff)
  • French (Sûpreme Thanatos)

*Always up to date
**Always up to date + has fancy colors


Side Mods:


FAQ:
Will this mod work with other mods?
It will work as long as they don't modify states.

Will you make a port of this mod for [InsertTotalConversionMod]?
It would require a lot of work to make it work with the constant new updates of the other mod.

Will you add colonial empires in the mod?
They will not be added because they do not really represent a nationality.

Will you add countries which are inside other countries?
Apart from the Kievan Rus', there won't be added countries inside other countries because it would be too easy to form them.

Does this mod disable achievements?
Yes, the mod disables achievements because it modifies more than just graphics of the base game.





Special thanks:
Abbus for allowing the integration of Project FLAGS [Formable Nations].
SacredScout for making a spotlight of this mod.
Mapper or Gamer for making a spotlight of this mod.
Skullcrusher for helping solve the off screen requisites issue.
Abbus for making a great flag mod for this one.
Popular Discussions View All (46)
224
22 hours ago
Suggestions
SkylarWeston
5
Apr 30 @ 3:12am
Can't See Vanilla Formable Nations
Dovah
5
Jun 20 @ 12:49pm
Carpathia is called "Kingdom of Africa"
Dank
< >
1,436 Comments
Spectre 21 hours ago 
*there
Spectre Jul 20 @ 6:12pm 
could their be an option to form the americas when owning all of north and south america
Aragon Jul 20 @ 11:52am 
Should make an Americas nation you have to own all the cores for north central and south
America but its a great mod.
Sfusik Jul 19 @ 6:56am 
@Pieniadz9 thank you!
Pieniadz9 Jul 19 @ 4:21am 
@Sfusik Countries with non-vanilla ideologies won't change names
AdAstra ✠𝔊𝔈ℜ✠  [author] Jul 19 @ 3:36am 
@Sfusik

conflicting mods probably
Sfusik Jul 19 @ 1:15am 
Why when I'm trying to form a new nation the name of the country doesnt change?
Not Really Robert E. Lee Jul 16 @ 10:47pm 
I have an idea, is there any way you can make AI form countries while their in your faction but you control lands you own.

For Example

Austro-Hungarian Empire is allied with Turkey but AH has all the land Turkey needs to form the Ottoman Empire.

Is there any way that can be made possible to where the AI does it? Thanks.
infamousmercer Jul 16 @ 7:45pm 
As a person who uses Road to 56 and other mods with it, yes it does, I suspect though it makes it crash once in a blue moon if you Fast forward at max speed, nothing but your last save should usually fix it, Ive only encountered once in my entire weeks of playing with this mod that one save wasnt working for me
Adolf Hitler Jul 16 @ 11:57am 
millienium dawn?