Hearts of Iron IV

Hearts of Iron IV

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Deo Vindice: A CSA in WWII Mod
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56.921 MB
Oct 15, 2016 @ 12:06pm
Jul 14 @ 5:59am
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Deo Vindice: A CSA in WWII Mod

Description
I. What This Is
If you're like me -- and I know I am -- you enjoy some alternate history scenarios in HoI4. Since I'm an ACW buff with free time, I created the original (HoI2) version of this mod in 2006. Subsequent versions followed for every new game expansion, with the current one compatible with HoI4: Graveyard of Empires/Version 1.16.9.

It's that simple and unambitious, but hopefully can save you, the downloading public, some grunt work if you're interested in playing an extant, long-standing, post-emancipation Confederacy in the 1936 scenario. As fellow Southerner Hunter S. Thompson advised, "Buy the ticket -- Take the ride."

II. What This Pre-Supposes
In September 1862, the Confederate States of America win the Battle of Sharpsburg (Antietam for the Southern-impaired) and their independence when that victory triggers the British and French Empires' intervention into the War Between the States. European intervention is made politically possible in part because, in the absence of a Northern victory, the Emancipation Proclamation never leaves President Lincoln's desk drawer.

Peace is negotiated and borders are drawn, with major rivers (like fences, they make for good neighbors) as the main guide. Disputed areas are awarded to the side with the most brogans on a particular piece of ground. Thus, Missouri remains in the Union while Kentucky (then host to Braxton Bragg's army) is awarded to the Confederacy. Virginia refuses to be partitioned and retains all its antebellum lands, thereby maintaining the Ohio River as an acceptable boundary between the formerly warring nations (and as a result, the proposed Union state of West Virginia never comes to be).

The Union accepts the Confederate Territory of Arizona at the boundaries established in August 1861 in exchange for the Confederacy's renouncing all other claims on western lands. Confederate Arizona becomes a state in early 1912, with its capital at Phoenix.

The Indian Territories, home to the "Five Civilized Tribes" (Cherokee, Chickasaw, Choctaw, Creek, and Seminole), retain a large degree of internal autonomy while still electing representatives to the Confederate House of Representatives and coordinating their foreign policy with Richmond's. While not officially Confederate states, the "Civilized Tribes" nations are nonetheless something very close to it.

The United States finds the taste of defeat bitter, but learns to coexist with its new sovereign neighbor to the South. Within a short time, the U.S. gets on with the things it strove for in the antebellum period: settling the West and becoming a great power.

History records 1880 as one of the most pivotal years in Confederate history. With the collapse of the cotton economy, the CSA finally bow to international pressure and end slavery. While equality for blacks is at least a century away, they are then at least free. The year also marks the beginnings of mass industrialization throughout the South, a development that secures the Confederacy's place as a world power.

In 1898 "yellow journalism" and the destruction of the warship CSS Arkansas in Havana Harbor draw the CSA into war with Spain. A swift Southern victory in the Hispano-Confederate War follows, and in its aftermath the C.S. are awarded Puerto Rico and install a puppet government in Cuba. Similarly (and opportunistically), the U.S. successfully presses its claims on Guam and the Philippines.

The Confederacy's confidence remains high until it joins the Allied side in the Great War at Britain's behest. Despite its best efforts, the war remains a bloody stalemate until the very end when the United States finally enters the conflict decisively. The CSA are among the victors, paying their debt of honor with thousands of dead.

On August 27, 1918, the Battle of Ambos Nogales ensues when a suspected Mexican gun smuggler crosses the border into Nogales, Sonora followed by a C.S. Customs agent and two C.S. soldiers. A Mexican soldier watching the incident shoots, hitting one of the C.S. soldiers. Return fire kills the Mexican soldier. Reinforcements from both sides then rush to the border to fight, leading to a successful Confederate assault on the opposing hilltop positions on the Mexican side of the border. Among the dead are two alleged German military advisors.

German advisors in neutral Mexico participating in an act of aggression against the Confederacy prompt C.S. President Woodrow Wilson's ordering the "Punitive Expedition" to occupy the Mexican province of Sonora in retaliation. This consequently gives the Confederacy access to the Pacific and burgeoning trade with Asia. Nearly 20 years later, this measure, putatively to secure the border during the Great War, continues.

In 1936, the U.S. and C.S. still aren't pals, but have learned to get along and stay out of each other's way: the C.S. are let alone in Mexico and the Caribbean, while the U.S. pursues its interests in the Pacific and elsewhere. Thus, history pretty much follows its regional course for both nations, right through to the Great Depression and the start of the scenario. The Confederacy remains close to the British--a step shy of being an actual Commonwealth nation--but too deep in isolation and Depression to be a player on the world stage, of the sort that could immediately aid Britain in the event of war in Europe.

Download & Read the detailed alternate history of the DV world: https://forum.paradoxplaza.com/forum/threads/deo-vindice-the-csa-in-wwii-mod-for-hoi4.943662/page-7#post-22247551

(Sure, there are good arguments why this all couldn't/wouldn't have happened, and I'm not dismissing any of them. However, there're already great mods out there which simulate ongoing hostility between a defeated Union and a victorious Confederacy. My mod is simply an alternative for those who want to play out a different possibility.)

III. So What's So Great About This Mod, Huh?
You mean besides saving you months of research, scripting, and graphic design? Well, other than that, I got nothin'.

Read what the AARlander had to say about the HoI2 version of the mod: forum.paradoxplaza.com/forum/showthread.php?t=368617#I9

IV. Compatibility

DV works with any or all *official Paradox DLC*. It is NOT designed to work with ANY other mods, so combine at your own risk!

V. Special Thanks
To everyone whose suggestions helped improve my mods!!
Popular Discussions View All (1)
100
Feb 28 @ 8:51pm
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1,083 Comments
csabadass  [author] Jul 13 @ 1:52pm 
Thank you for the Heartwarming Community Award!!
csabadass  [author] Jul 12 @ 12:58am 
@UNITED-STATES-EMPIRE!!!: Thanks!

Not before 1936 -- that would be begging for the Big Blue Tsunami to "reunite the country." But in the mod, anything's possible.
UNITED-STATES-EMPIRE!!! Jul 11 @ 10:01pm 
great mod but they would not be fully democratic i reckon partly fascist or maybe!
csabadass  [author] Jun 29 @ 12:52pm 
@mtg002: Definitely some trade-offs when trying to model WW2 (and 3, really).
mtg002 Jun 29 @ 7:18am 
You will be able to find the origins of every suggested name pretty easily, except Rabbit Runners. A/1-155th IN, MSARNG, is one of very few company sized units in the US military with an officially approved traditional nickname, blessed by the Army Dept of Heraldry. During Korea the 31st Division was mobilized, but kept for possible European service. During a formal parade a rabbit ran across the field. The company broke formation, chased down and caught the rabbit, and one of the soldiers proudly carried the rabbit by the ears next to the company guidon for the rest of the parade. I must assume the VIP watching the parade had an admirable sense of humor.
mtg002 Jun 29 @ 7:14am 
In my opinion, which is worth what you pay for it, the base problem is that Paradox doesn't really understand history or technology enough to tell the difference between a tech which everyone could have, but didn't bother to develop, and tech which should be a secret project. Systems developed specifically to deal with Louisiana and Florida swamps which were adapted to a doctrinal mission are a fairly good match for a national spirit, rather than a tech which is just on the tech tree, but they aren't likely to ask me, and it isn't your job to fix the base game.
csabadass  [author] Jun 28 @ 1:46pm 
@mtg002: Higgins Industries already nets the CSA a production advantage via a national focus. The game already simulates the advantages of the boats themselves through the existing tech tree.

One of the few things I miss about HoI3 is each country having its own elite unit. I used zouaves for the CSA, solely because my publisher at the time convinced me, "You won't come up with anything cooler than that." If PI ever brings back this concept for HoI4, I'm ready to re-add them. Though honestly, with the division designer, it's probably a matter of semantics at this point.

Thanks for all the info!
mtg002 Jun 28 @ 6:37am 
The CSA arguably should get an advantage in amphibious war because of both the Higgens Boats and Amtracks, both of which were historically Southern. Also, the planned but never properly implemented post-War Confederate Army had, IIRC, 10 infantry and 1 zouave regiments, the latter presumably based on the French model of a unit specializing in small unit actions. In my own alt-history musings, I made that and sharpshooters the genesis of their modern elite and SOF units.
mtg002 Jun 28 @ 6:37am 
North Carolina has Tarheels and Old Hickory. Virginia has the Stonewall Brigade, and whatever unit maintains the legacy of 1st Virginia probably would embrace a name like Washington's Own. Alabama would have Dixie. Kentucky the Orphans. Arkansas Full Moon, South Carolina Palmetto and Hampton's Legion, Florida Gators, Georgia Lightning, and Arizona, which historically has a name derived from a Panamanian snake, is more likely to come up with something like Sidewinders in this setting.

A couple of fictional names which might be appropriated would include Josey Wales, James Langdon and I cannot recall the name of the former Confederates from the writing of James Warner Bellah, but should reread them. Especially Spanish Man's Grave.
mtg002 Jun 28 @ 6:21am 
Louisiana is most famous for the Tigers, and there was an interesting use of a LAARNG regiment during WWII to garrison North Africa because of the high Cajun percentage, who almost spoke French, suggesting an actual Cajun unit. Alternately, there were ACW units named European, French and others, or the lineage of the 1st Louisiana Native Guard. If New Orleans wasn't captured by the Union in your timeline, that would likely be celebrated.