Arma 3

Arma 3

1,004 ratings
VME PLA
 
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Data Type: Mod
DLC: Apex
Tags: Tag Review
File Size
Posted
Updated
1,864.595 MB
Mar 28, 2016 @ 8:21pm
Nov 19, 2017 @ 12:28am
11 Change Notes ( view )

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VME PLA

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Description
Chinese People's Liberation Army Mod (Character, Weapons, Vehicles).
V 1.1.3 Last Published on Nov 11th 2017
Made by China Virtual Military Engineers
V 1.1~ Vehicle package import, config, special effect by hcpookie.


http://www.chinavme.com/

Dear fans of VME PLA mod:

Thank you for your patience and support.
Our ArmA3 VME PLA mod has recently updated to version 1.1. And thanks to a great fellow mod developer, hcpookie, we have finally imported the vehicles from ArmA2 VME PLA into our current mod package.
Many of you may find out that the model and texture of this vehicle package seems a little dated. Yes, as I just mentioned, currently all the vehicles were imported from our old ArmA2 VME PLA mod. But we will improve em and may add in more vehicle later.

Now I need to give a big shout out to hcpookie. Due to the VME team lacks of experience on vehicle configuration in the ArmA3 environment, many of our attempts to make or import vehicles into our ArmA3 mod have failed. Then hcpookie contacted us and offering to help.
So right now, all the vehicles you see in our ArmA3 VME PLA mod is due to hcpookie's great job. He spent countless hours on this project, and finally, we can see those vehicles running in ArmA3's world. And he also intergraded some of his own script and effect into our mod.

In case you don't know, hcpookie is the author of the famous "Pook SAM Pack" mods in ArmA2 and 3, it is a realistic air defense system mod. It features modern Integrated Air Defense Systems(IADS) of most of the major real-world IADS SAM and AAA systems.
So if you enjoyed this v1.1 update, if you enjoyed our new vehicles package. I would highly recommend you pay a visit to hcpookie's steam workshop. Click the link below to visit his steam workshop.

Check Out hcpookie's work shop
And if you like his mods too, please give him

As mod developers. We're not looking for anything except that the community enjoys our work.

Thank you all! \(^o^)/



Content

Weapons:

QBZ95-1 5.8x42mm Assault Rifle
QBZ95-1GL 5.8x42mm Assault Rifle with Grenade Launcher
QBZ95-1B 5.8x42mm Short Assault Rifle
QJB95-1 5.8x42mm Squad Light Machine Gun
QBZ03 5.8x42mm Assault Rifle
QJY88 5.8x42mm General-Purpose Machine Gun
QBU88 5.8x42mm Designated Marksman Rifle
CS/LR4 7.62x51mm Bolt Action Sniper Rifle
QCW05 5.8x21mm Suppressed Submachine Gun
QSZ92 5.8x21mm Pistol
QSW06 5.8x21mm Suppressed Pistol
PF89A 80mm Single-Shot Rocket Launcher (HEDP)
PF89A-AST 80mm Single-Shot Rocket Launcher (bunker-buster)
WPF89-2 80mm Single-Shot Rocket Launcher (Thermobaric)
PF89B 80mm Single-Shot Rocket Launcher (Anti ERA HEAT)
PF89 80mm Single-Shot Rocket Launcher (HEAT)
PF98 120mm Rocket Launcher
FN-6 Portable AA Missile

Uniforms and Gears:

Type 07 Uniform (General Purpose Camouflage)
Type 07 Uniform (Desert Camouflage)
Type 07 Cap (General Purpose Camouflage)
Type 07 Cap (Desert Camouflage)
Type 07 Back Pack (General Purpose Camouflage)
Type 03 Helmet (General Purpose Camouflage)
Type 03 Helmet (Desert Camouflage)
Type 06 Tactical Vest (General Purpose Camouflage)
Type 06 Tactical Vest (Desert Camouflage)
Type 15 Tactical Vest (General Purpose Camouflage)
Type 15 Tactical Vest (Desert Camouflage)


Ammo Box:

PLA Basic Weapon Box
PLA Pistol Weapon Box
PLA Launcher Weapon Box


Required Mod:

CBA_A3
MRT (Recommended)


Note:

Flash light and laser indicator support MRT function by using "Ctrl" + "L" to toggle. Requires MRT mod.
Eotech 557 supports MRT function by using "Ctrl" + "num pad /" to toggle. Requires MRT mod.
To use Chinese Translation mod, Delete "vme_pla_localization_foreign.pbo" and "vme_pla_localization_foreign.pbo.VME.bisign" under "@VME_PLA\Addons\" Directory

PLA Unites are under "Independent" side.


/***************************a beautiful separation line*************************/

Developers:

Team Lead: BYM101

Models and Textures:
QBZ95-1/QBZ95-1GL/QBZ95-1B/QJB95-1/LR4/QCW05/PF89/PLA Character By: VME Kingsniper101
QBZ03/QBU88/QJY88/ By:VME XiaoXue
QSZ92/QSW06/QBU88 Scope/ By:VME SRU
QBZ95-1 Scope view(Daytime and NV)/QBU88 Scope view By: VME LWM


Config:

Weapon By: VME KICKASS & VME AAA(GPGPGPGP)
Character By: VME fan



Skeleton model:

Weapon By: VME KICKASS
Character By: VME Kingsniper101


Script:
LR4 Bolt Action By: VME AAA(GPGPGPGP) & VME fan
PF89 Disposable Script and Munition effect By: VME AAA(GPGPGPGP) & VME fan


Assistance:
Improving Sound Structure, Fixing Config bugs By: VME Huzige
Testing and QA By: VME Huzige & Huilang & Warmachine 86




/********************************another beautiful separation line XD***********************************/
Item codes:

weapons:

vme_pla_qbz95_1
vme_pla_qbz95_1GL
vme_pla_qbz95B_1
vme_pla_qjb95_1
vme_pla_qsz92
vme_pla_qsw06
vme_pla_qcw05
vme_pla_qbz03
vme_pla_qbu88
vme_pla_LR4
VME_PLA_QJY88
vme_pla_PF89A
vme_pla_PF89B
vme_pla_PF89A_AST
vme_pla_WPF89_2
vme_pla_PF89
vme_pla_FN6
vme_pla_PF98
vme_pla_qbz95_1_mix
vme_pla_qbz95_1_mix_silencer
vme_pla_qbz95_1GL_mix
vme_pla_qjb95_1_mix
vme_pla_qcw05_mix
vme_pla_qsw06_mix
vme_pla_qbu88_mix
vme_pla_LR4_mix
vme_pla_PF98_mix
VME_PLA_QJY88_mix


accessories:

VME_PF98_Scope_FCS
VME_QJY88_Scope
VME_QJY88_Scope_Light
VME_95_1_PST
VME_95_1_PST_Light
VME_95_1_PNV
VME_LR4_Scope
VME_qbu88_scope
VME_Eotech_557_Magnifier_UP
VME_Eotech_557_Magnifier_DOWN
VME_Eotech553
VME_QBZ95_1_Silencer
VME_QBZ95_flashlight
VME_QBZ95_flashlight_laser
VME_QBZ95_laser
VME_QBZ95_laser_flashlight
VME_rail_scopes
VME_QJB95_1_bipod_rail
VME_QJB95_1_bipod
VME_QSW06_Silencer
VME_QCW05_Silencer
VME_qcw05_rail_scopes
VME_QBZ03_rail
VME_qbu88_bipod_rail
VME_qbu88_bipod
VME_qbu88_rail
VME_LR4_Silencer
VME_LR4_bipod
VME_QJY88_bipod


mags:

vme_pla_PF89A_Rocket
vme_pla_PF89B_Rocket
vme_pla_PF89A_AST_Rocket
vme_pla_VME_WPF89_2_Rocket
vme_pla_PF89_Rocket
vme_pla_FN6_Rocket
vme_pla_PF98_AT_Rocket
vme_pla_PF98_MP_Rocket
VME_QBZ95_1_30Rnd_DBP87
VME_QBZ95_1_30Rnd_DBP10
VME_QBZ95_1_30Rnd_DBP10_Tracer_Green
VME_QJB95_1_75Rnd_DBP87
VME_QJB95_1_75Rnd_DBP10
VME_QJB95_1_75Rnd_DBP10_Tracer_Green
VME_QJY88_200Rnd_DVP88_Heavy
VME_QJY88_200Rnd_DBP10
VME_QJY88_200Rnd_DBP10_Tracer_Green
VME_1Rnd_HE_GL
VME_1Rnd_Smoke_GL
VME_QSZ92_20Rnd_DAP92
VME_QSW06_20Rnd_DCV05
VME_QCW05_50Rnd_DAP92
VME_QCW05_50Rnd_DCV05
VME_QBU88_10Rnd_DVP88_Sniper
VME_QBU88_10Rnd_DBP10
VME_QBU88_10Rnd_DBP10_Tracer_Green
VME_LR4_5Rnd_M80
VME_LR4_5Rnd_M118_Special
VME_LR4_5Rnd_M62_Tracer_Red
VME_LR4_5Rnd_M61_AP


ammo:

VME_80mm_PF89B
VME_80mm_PF89A
VME_80mm_PF89
VME_80mm_PF89A_AST
VME_80mm_WPF89_1
VME_71mm_FN6
VME_120mm_PF98_AT
VME_120mm_PF98_MP
VME_58x42_DBP87
VME_58x42_DBP10
VME_58x42_DBP10_Tracer_Green
VME_58x42_DVP88_Heavy
VME_58x42_DVP88_Sniper
VME_58x21_DAP92
VME_58x21_DCV05
VME_762x51_M118
VME_762x51_M80
VME_762x51_M62_Tracer_Red
VME_762x51_M61_AP

© 2017 VME CYCLE6. All rights reserved.
Popular Discussions View All (2)
61
Dec 26, 2018 @ 12:06pm
PINNED: Known Bug List & Bug Reports
KICKASS
0
Nov 3 @ 7:57am
no entry 'bin\config.bin/cfgvehicles/plane_base_f/hitpoint/hithull.name.
silverrayfury
< >
704 Comments
Morty 21 hours ago 
求上星空迷彩呀
寒霜三月雪 Nov 7 @ 5:28am 
70年阅兵又增添了不少新装备,不知道还有没有更新计划呢:lunar2019smilingpig:
無心 Nov 4 @ 9:41pm 
真好
3588039829 Nov 3 @ 9:17pm 
作者您好,可以直接考虑使用闪点行动2里面的语音包。
污妖王乐乐 Oct 23 @ 8:51am 
谢谢你们的贡献,感谢
Stephen Ke Oct 19 @ 7:38am 
70周年阅兵已经过去了...新的模型和贴图该开始制作了...
Monumental Faggot Oct 18 @ 4:34pm 
Found the new one, thanks.
Zemin Jiang Oct 13 @ 7:04pm 
Please note that this mod is no longer updated. Go and search for "VME PLA MOD" instead.
aleshaliyan Oct 11 @ 8:43am 
hcpookie的贡献值得肯定,但是他做的贴图太惨了~~ Arma1时候的题图质量啊
M.P.Yukikaze Sep 5 @ 5:03pm 
To all English speakers: This mod is not currently update on steam. Please just google VME PLA mod to download newest version.