Cities: Skylines

Cities: Skylines

5,770 ratings
Traffic Manager: President Edition
File Size
3.804 MB
Dec 25, 2015 @ 3:48am
Jul 14 @ 1:56pm
208 Change Notes ( view )

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Traffic Manager: President Edition

Traffic Manager: President Edition
helps you manage your city's traffic. This mod allows you to
  • toggle traffic lights at junctions,
  • add yield and stop signs to junctions,
  • define timed traffic lights that can adapt their behavior depending on live traffic measurements,
  • modify speed limits,
  • define vehicle restrictions (e.g. disallow vehicles on certain roads),
  • define junction restrictions (e.g. disallow pedestrians to cross the street),
  • define parking restrictions (e.g. prohibit cars from parking road-side),
  • change lane arrows and connect individual lanes with each other,
  • clear traffic and
  • toggle despawn on/off
It additionally includes
  • its own Advanced Vehicle AI that modifies the way your cims choose their lanes,
  • modified lane splitting/merging rules on highways (read the manual!),
  • a Parking AI which disallows "pocket cars" and improves the simulation regarding parking space usage, and
  • Dynamic Lane Selection (DLS), a lane selection algorithm that allows cims to switch to alternative lanes while en-route

This mod is based on the original Traffic Manager Mod by cbethax and Traffic Manager Plus by seiggy. If you have subscribed to another Traffic Manager mod, please first deactivate it in your Content Manager (in-game) before trying this one out.

Current version: 1.10.10 Changelog, Source code[]
  • Updated for game version 1.10.1-f3
  • Parking AI: Improved park & ride behavior
  • Parking AI: Walking paths from parking position to destination building take public transportation into account
  • Bugfix: Parking AI causes unnecessary path-findings (#183, thanks to Sipke82 for reporting)
  • Bugfix: Prohibiting cims from crossing the road also affect paths where crossing is unnecessary (#168, thanks to aubergine10 for reporting)

User Manual

Supported languages (% translated)
  • Chinese, simplified (90 %) (thanks to @Lost丶青柠)
  • Chinese, traditional (80 %) (thanks to @clarinetism76)
  • Dutch (80 %)
  • English (100 %)
  • French (100 %) (thanks to @simon.royer007, @LondSW & mjm92150)
  • German (100 %)
  • Italian (80 %) (thanks to @Admix)
  • Korean (90 %) (thanks to @ Toothless FLY [ROK]
  • Japanese (40 %) (thanks to @Akira Ishizaki; Japanese Localization EX Mod is required)
  • Polish (90 %) (thanks to @Krzychu1245)
  • Portuguese (80 %) (thanks to @igordeeoliveira)
  • Russian (80 %) (thanks to @FireGames)
  • Spanish (80 %) (thanks to @FoXiL)

The language is automatically determined based on your settings in "Options" -> "Gameplay".
Please contact me if you want to help translate this mod, add missing translations or correct translation mistakes. E-Mail: (#=@)

Incompatible with:

In case problems arise / you need help
If you see an error message or something is going wrong, please e-mail me your "output_log.txt" (Windows), "Player.log" (Linux, Mac) and "TMPE.log" files immediately after you encountered the bug. You can find the log files in your ...\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\ (Windows) or ~/.config/unity3d/Colossal Order/Cities: Skylines/Player.log (Linux) or Users/<username>/Library/Logs/Unity/Player.log (Mac OS) folder. Please describe the problem, attach the files and send everything to:, with #=@. Please tell me what you did when the error occurred so that I can reproduce the situation. Some screenshots or a savegame could be helpful, too. Visit this page to find out where your savegames and screenshots are located:

If you like this mod:
Donate via PayPal[]
Popular Discussions View All (298)
Jul 16 @ 11:50am
People don`t use public transport [SOLVED]
Jul 19 @ 10:21am
Problems after the latest update.
Jul 16 @ 7:02am
< >
Good stuff 44 minutes ago 
For TM:PE you can reduce the precision of the simulation. For the other things I past the comment I wrote on for help on the forum
« I have a W3690 @ 4.2 and crossfire of HD5870 (yeah it's old school) but I have 20 FPS too.
I recommand you to follow this steps :
- Use Mesh Info mod to see if you have downloaded buildings with too high triangles, and unsubscribe, (I have used very well detailled cars but too much for my old config, that also applies on buildings)
- Disable streets names
- Use Dynamic Resolution mod
- The biggest sucker of FPS are shadows the second is texture quality, disable the first and reduce the second. (I Use max details)
- If you use TM:PE (broken for now) reduce the AI simulation
- Try to force direct x 9 with -force-d3d9 command in steam launch parameters (It's the unique way to me, to have my crossfire enabled, but ATI is a holy s#@!)
- Bonus : you can use Loading Screen Mod to reduce the loading time. »
CRΞCKΞRSJΞXX 45 minutes ago 
@xyrthenix I updated my game to the latest steam version, and it seamed to work just fine. Thank you for the help.
GregWoot 2 hours ago 
I want to optimize my C:S, is TPME greedy in CPU's ressources ?
Syko 4 hours ago 
I can confirm the current version of this mod on github (1.10.11) fixes the "Not enough raw materials!" bug, for my city's industry at least.
Xyrhenix 4 hours ago 
Those of you getting the "Field '.PathUnit.m_speed' not found": What version of Cities: Skylines are you running? You should be running 1.10.1-f2 or higher.

@CRΞCKΞRSJΞXX your game log shows you're using Skylines 1.10.0-f3, whereas the mod updated to patch a bug introduced in 1.10.1-f2. Could you make sure you're using the latest version of Skylines and check if the bug still occurs at that point?
CyberVibes 7 hours ago 
@Good stuff, They will still help you or guide you to the discussion section for the game here on steam where there's more people that will try to help them. Education buildings have nothing to do with this mod... here's the link for the discussion area
Good stuff 12 hours ago 
@CyberVibes it's for the official game, not the mods...
CyberVibes 17 hours ago 
For all other issues follow the info in this thread:
marcosrubian 17 hours ago 
I'm noticing a problem with education, I do not know if it's with your mod, only the university becomes blue, total, primary and secondary turns red and it takes time to turn blue, is this nomal?
marcosrubian 17 hours ago 
ok I had something wrong with my mods, this link helped me a lot