Cities: Skylines

Cities: Skylines

111 ratings
LaFerrari
 
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Assets: Vehicle
File Size
Posted
Updated
2.597 MB
Jun 30, 2015 @ 3:57am
Feb 29, 2016 @ 4:10am
7 Change Notes ( view )

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LaFerrari

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Description
LaFerrari

The Ferrari's first commercial hybrid car.
The engine gives best output 800PS/9000rpm, maximum torque 700Nm/6750rpm to a base with a 6,262cc normal aspiration 65 degrees V-twelve engine for F12 bell Linetta.
In addition, I assist for 120kW (163PS) through "HY-KERS" which fed back a technique of straight system (KERS) for a stock car in a kinetic energy time cultivated with F1 and produce 963PS, more than 900Nm altogether.

Triangle : 21787
Texture : 512 x 256

☆☆☆ NOTICE ☆☆☆
In the case of the PC environment that the performance of the graphics board such as notebook PC is not high in,
speed might decrease.

*** Change Log ***
3/July : Smoothing
15/Aug : The luster of the body
24/Nov : Add custom LOD
19/Jan : Remove BreakCaliper from Texture.
29/Feb : Add Normal map texture
Reduction of the file size.
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14 Comments
BLÀde Aug 15 @ 12:22am 
this has to be the highest poly car on steam 2800 weight!
宸煜 Aug 14, 2016 @ 8:46pm 
可以,就是颜色还可以再多一点,尽管拉法并没有这么多颜色。
Captain-NO Feb 27, 2016 @ 3:20pm 
(first the wrong link)
fit well in the -MEDITERRANEAN COUNTRIES- all in one Collection:
http://steamcommunity.com/sharedfiles/filedetails/?id=518707542
thank you, Thumbs up
moneyboxes268 Feb 5, 2016 @ 3:06pm 
looks amazing and works fine makes your city a bit like some very oil rich country because you see so many though
SL33PW4LK Nov 14, 2015 @ 6:50pm 
Yes @CityOfTokyo, rich people and snobs of the city do not care about triangles .
Priest of Psi Oct 8, 2015 @ 12:23pm 
Awesome work :)
CityOfTokyo  [author] Sep 21, 2015 @ 8:29am 
@Neal_911
If the price is super, the number of the triangles must be super, too. (^^)
Neal_911 Sep 21, 2015 @ 7:31am 
Wow 21k triangles XD
sirBlue Sep 6, 2015 @ 12:23pm 
Checked this vehicle using mesh viewer. The weight of this car is really too much (2k+) to have running in my game. Please try to reduce the weight by reducing polygons/ triangle usage.
PLAGANOS Jun 30, 2015 @ 2:02pm 
FINALLY! :O that is what i was waiting for! looks so awesome man! thanks!