Cities: Skylines

Cities: Skylines

79 ratings
Better Crematorium
 
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6.776 MB
Mar 23, 2015 @ 1:15pm
1 Change Note ( view )

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Better Crematorium

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Description
I found having a Crematorium every couple blocks was just crazy and unrealistic. However the "Super Crematorium" and similar mods were way too OP, so i made this. Nearly double travel distance, hearses changed from 7 to 20, and increased capacity and processing rates.

*update, i still found it a bit OP in practive, so some stats have changed slightly.
Still doubled travel from standard
Hearses still at 20
Process rate nearly double
Patient Capacity: 250
Build Cost: 45k, upkeep $1,040
Water: 192 m3
Power: 640 kw
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20 Comments
Oddball Sep 8, 2016 @ 3:15am 
Its broken, it doesnt send any hearses at all
Frognutz Feb 15, 2016 @ 3:21pm 
A good Mayor will use any means possible to keep his city lit Douglas, So why not turn a death into energy?
Douglas Oct 30, 2015 @ 8:37am 
It produces power? 640 kw? That is crazy
Brevven Oct 24, 2015 @ 12:28am 
This is a citysaver.
MAVTYPHOON Sep 29, 2015 @ 3:14am 
Super Ding !
Steve Woz Ere Aug 19, 2015 @ 10:24pm 
Thanks. You urn a thumbs up for this.
Ggspikey Jul 12, 2015 @ 11:07am 
Great mod, could you make a better landfill or recycling centre and a better university.
Joel Jul 7, 2015 @ 11:55am 
@erinmarkovic That probably means that they can't process the dead people fast enough. Same problem with incineration plants. Look in the "healthcare" overlay and look at the crematorium availability bar. Make sure to build new crematoriums so it's on the green scale.
erinmarkovic May 6, 2015 @ 6:38pm 
Hi, I'm having an issue where every single one is only sending out 2 hearses even though there are dead people everywhere! Any ideas? Thanks heaps :)
ZeuZ_aka_THUNDAAAAAAAAAA~ Apr 26, 2015 @ 6:08pm 
does anyone know what to do when the mod is not showing me to enable it?