Left 4 Dead 2

Left 4 Dead 2

496 ratings
Fatal Freight
 
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Description
Fatal Freight is a 5-chapter campaign created with a strong focus on delivering balanced gameplay on all difficulties and gametypes. Each level has undergone extreme testing and tweaking to put them on par with the official campaigns from Valve. Fatal Freight offers new and veteran players alike a dramatic and highly entertaining experience from start to finish while modelling the original and iconic coop gameplay that has made the Left 4 Dead series so successful.


After crashing their vehicle, the survivors find themselves holed up in a small tunnel at the edge of the forest. With supplies running low and the frigid winter looming on the horizon, there is little hope for survival. Suddenly, a strange voice comes through the radio. A man, claiming to have a means of escape is holed up at a freight train depot a few miles away. Seeing it as their best option, the survivors grab their remaining supplies and head out into the woods..


FEATURES:

- 5 full-length chapters
- Balanced for all difficulties including Realism Expert
- Refreshing environments spanning from dense woods, a sugar factory, a cliff-side highway, & more!
- Support for all stock L4D2 gametypes (Campaign, Versus, Scavenge, Survival, and most Mutations)
- Levels designed specifically around a hectic competitive (Versus & Scavenge) experience
- Custom saferoom graffiti
- Custom soundtrack
- Custom voice acting


CREDITS:

Special Thanks:

Chaos - Voice acting
Dr.Rhubarb - Custom graffiti
Panda - Planning, testing, and coordinating

Beta Testers:

Dr.Rhubarb
Panda
moa-deep
Ammegh
Lockdown
Chaos
Littletino
Tom
Paradiddle Pete
The Browncoat
Kummerspeck


LEGAL:

Don't rip any maps out of this campaign for the purpose of editing / re-releasing them without asking me first.


ENJOY!

Hope you have as much fun playing the campaign as I did creating it!

- Zorbos
Items (3)
Fatal Freight - Part 1/3
Created by Tamari
PART 1 of 3

[img]http://www.volcom-mapping.com/hlmaps/ff_logo.png[/img]

"They're on a one way trip.... to HELL!!


VERSION:
1.5 (C[www.volcom-mapping.com]...
Fatal Freight - Part 2/3
Created by Tamari
PART 2 of 3

[img]http://www.volcom-mapping.com/hlmaps/ff_logo.png[/img]

"They're on a one way trip.... to HELL!!


VERSION:
1.5 (C[www.volcom-mapping.com]...
Fatal Freight - Part 3/3
Created by Tamari
PART 3 of 3

[img]http://www.volcom-mapping.com/hlmaps/ff_logo.png[/img]

"They're on a one way trip.... to HELL!!


VERSION:
1.5 (Changelog[www.volcom-mapping.com]...
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84 Comments
3ipKa* May 21 @ 12:50am 
I don't understand, why the original author doesn't fix campaign himself... As I see, author even forbids any attempts to fix it. Did I miss something? What's going on? :) Lots of people ask to fix final. Final doesn't have stringtable, doubtless.
DG | Tom Da Bomb [S] [D] May 20 @ 8:50pm 
k ya the fixed version on gamemaps works fine now and is compatible with this original version up to the 5th chapter so everyone can play most of the campaign together, which it has all the credits and same addoninfo file so hopefully they figured it out or will

if you play single player and stuff then you will probably be fine with this original version but the fixed is needed more so for servers to keep it from crashing occasionally when the finale chapter is played, and to allow the correct zombie spawns on increased player number servers, along with some other stuff you might not notice cuz its not something you see happening

still definitely one of my favorite maps from the structure and placement to the natural feel of the aesthetical work
D´JaM Apr 21 @ 2:30pm 
very good
:steamhappy:
DG | Tom Da Bomb [S] [D] Mar 31 @ 6:05am 
well as long as the addoninfo.txt file isnt altered then i cant imagine he/she will have an issue with it cuz i wanna say that was the issue last time where the credits and link url was changed, although they should have contacted the original author before doing anything and if they cant get ahold of the original author then they should just not mess with it lol, instead of just doing it anyway since they didnt get a response, which is rule 1 in doing modifications "mods"

i checked the other workshop version huck did and it crashes anyway so your better off using this original one, im not sure about that gamemaps one tho so if it works hopefully the workshop to gamemaps versions are compatible, otherwise it causes a bunch of crap for players when trying to play either version and the server has the opposite
Ryan Mar 15 @ 11:09pm 
in addition to that, it looks like there's another on the workshop now.
I'm leaving it between you and Haus, I'm only the messenger.
I'm not trying to start any more drama, but I remember what happened before.
I hope you 3 can be reasonable and civilized human beings about it all.
Ryan Mar 10 @ 10:21am 
and on that note, you weren't happy with one of my friends "fixing" it...
so it looks like another one of mine tried again.
http://www.gamemaps.com/details/19871
CJIaBa Mar 8 @ 11:37am 
Very Good!
ASSKiSS Mar 6 @ 2:29pm 
:BEmockery:
DG | Tom Da Bomb [S] [D] Feb 7 @ 4:21am 
other than the string table error in the finale its all good, which sometimes you can complete and play through still or sometimes the finale crashes the server

if we can get a fix tho that would be nice cuz its kinda annoying to have to login to our server box and restart the game server if someone played this campaign and the finale didnt hold up

but if it doesnt get fixed its still worth playing 4 chapters even if the finale doesnt work lol or it is for me, which kinda reminds me of the Day Break campaign
DG | Tom Da Bomb [S] [D] Feb 7 @ 3:56am 
yeah well done campaing, no significant fps drops in any area, and has a nice aesthetical value where everything feels natural, so its crafted to feel like the areas had purpose instead of random walls trees and stuff to go over that doesnt look like it belongs there if it was a real life setting