RimWorld

RimWorld

119 ratings
Gravship Exporter
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Mod, 1.6
File Size
Posted
Updated
75.005 MB
Sep 28 @ 4:18pm
Nov 26 @ 2:09pm
11 Change Notes ( view )
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Gravship Exporter

Description
Update/Rewrite of my previous Gravship export mod, much easier now and instead of building a lot of hard to understand XML just click a few buttons and have the game generate it for you !

Features
  • Export your Gravship direct from in game, includes all buildings and attached things, but not Pawns or Items (HINT Make sure you have some Shelves on ships you export (might even need some Vanilla ones) otherwise your starting items might not spawn !
  • Now exports quality of "Things" so you can keep your Legendary Bed, will not save any art descriptions etc. there's no built in method for spawning them back in.
  • Export settings of things, the initial spawn won't respect this but now when you set a Shelf to store Corn your settings will carry over and your coolers will cool your freezers from the start !
  • Pick a Gravship you've exported, from my built in examples or from other people who've made a mod from a ship they've designed and start the game with that Gravship instead !
  • Take a ship you've exported and export it further to be it's own mod ! The exporter builds your About.xml and if there's already a preview image for your ship will copy it into the right place with the right name for you, You can then publish that to the steam workshop yourself to share with others :)
  • Preview images when available
  • Platform will be extended all around the ship at start, so even larger ships should be supported, obviously there will be a limit however due to map edges and the starting map being quite small

Mod Compatibility
In theory it should be compatible with everything, if you're using an exported mod from someone else then you will need any mods they decided to include on the ship otherwise the thing won't spawn and might throw an error.

Known Issues
  • It's annoying but I can't seem to get the game to take a screenshot of your Gravship itself, There's some guidance in the UI for where to place a screenshot you can take but if anyone know's how to do this please help out :D This has now been fixed, auto screenshots should work perfectly ! :)
  • You can't save floors :( The way base game RimWorlds spawning works for the initial Gravship you can only place one TerrainDef and that has to be the Substructure, I might be able to fix this one day but for now consider it a flaw in the "Gravship Exporter Customer Service Division", they just don't like carpets This has now been fixed, in theory any ships you've exported before should have already exported their floors so should just get imported now
  • When your ship spawns any rooms without a pawn in them will show as unexplored, time to walk around and discover what your ship came with, hey look, a cup holder ! Fixed this now all of the ship should be unfogged on spawn

The Point Of This Mod
As with all my mods I made this for myself and decided to share it, I wanted a simple and easy way to start with a nicer ship at the beginning, I won't be adding any major features like delayed ship spawning etc. Yes this mod can make your play through incredibly easy, but you could also make it harder, it's up to you !

Future Plans
  • Get automatic screenshots working Done !
  • Enable a "Random Ship" mode where you can select a few ships and the game will pick one at random for each game start. Done !

Source Code
As always all my source code available for anyone else to use, copy, learn from, whatever
https://github.com/JohnCannon87/RimworldCustomShipStart
Popular Discussions View All (1)
0
Oct 29 @ 9:46am
Share your Ship Designs Here :)
Arcjc
41 Comments
Arcjc  [author] Nov 26 @ 2:10pm 
Update to add support to export storage settings for shelves etc. and comp settings for heaters, coolers and other things etc. Will need further testing to check with other mods
Arcjc  [author] Nov 26 @ 10:22am 
FYI I won't be able to look at VE Gravship compatibility for a while might be even after Christmas and that's just for me to see if it's even possible.
Eliont Nov 25 @ 12:18pm 
Not working with VE Gravship - instead of selected one always small gravjumper spawn.
Harris Nov 25 @ 11:20am 
The default gravships in this mod are incompatible with Vanilla Gravships Expanded due to how dramatically they changed how they work.
Nexsos Nov 4 @ 3:51am 
Thanks Arcjc, it works perfectly. :steamthumbsup:
Arcjc  [author] Oct 31 @ 9:34am 
Update Pushed:
Modified starting logic, now when you try to start a new game with a Gravship start type, you will be automatically taken to a page to choose your Gravship for that run during Scenario setup, Settings page is now just for exporting and removing your own exported ships, Thank's for the idea @Pea !
Pea Oct 30 @ 9:18pm 
Thanks for making this mod. It mostly works except I found a couple of glitches and opened them in your github repo. Ill take a look at your repo to see if they are easy fixes
Arcjc  [author] Oct 29 @ 9:45am 
@PariahOftheMultiverse So far the only one I've seen is my own mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3577855868 but going to start a discussion so other people can share any they publish too :)
PariahOftheMultiverse Oct 27 @ 2:15pm 
Where do you go to get exported ships?
Arcjc  [author] Oct 25 @ 11:11am 
@Emperor Haha that’s a good point it’s in one of the screenshots but it’s when you’ve got the grav engine selected