X4: Foundations

X4: Foundations

Not enough ratings
Gate Relay
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
31.447 KB
May 9 @ 9:25pm
May 13 @ 2:32pm
2 Change Notes ( view )

Subscribe to download
Gate Relay

Description
This mod replaces the gate mechanism with Stellaris-style hyper relays, allowing all capital ships(both player and NPC) to jump through multiple sectors together.

Each admin module functions as a gate relay, allowing ships belonging to that faction and its allies(+20 rep) to bypass the sector and travel directly to the next one.

For instance, when an ARG capital ship travels from Argon Prime to Antigone Memorial, it would normally head to the south gate and begin jumping—only reaching as far as Second Contact II in the base game.
With this mod, however, it can skip all intermediate gates(accelerators) and jump straight to the east gate of Antigone Memorial. (Note: this doesn't apply to superhighways.)

The current game lacks proper balance between S/M class ships and L/XL class ships—when efficiency matters, there's little incentive to use larger vessels. As a result, the excitement of acquiring your first capital ship quickly fades due to its underwhelming performance. This mod helps restore that sense of progression and balance by enabling faster, long-range movement for capital ships.
10 Comments
Arthur Revan May 12 @ 9:25am 
The only problem I can foresee is giant capital battles for one insignificant system, that leave everyone involved without the ships.:LaughingOwlcat:
Arthur Revan May 12 @ 9:21am 
That a good idea! You can even somewhat tie it to Lore::steamthumbsup:
Because the gates were realigned, the actual location of systems is fuzzy. So the Ships can't do the jump by themselves and require the "Coordinates Calculations" from Admin Building.

This way, if you in the enemy territory, then good luck running away, but if in the friendly, then you can easily jump and drop on top of the enemy who is storming your territory and lunch all fighters. Just like it was meant to be.:steamhappy:
flywlyx  [author] May 12 @ 8:54am 
Creating a separate module would likely break save file compatibility and make it difficult for NPCs to implement the gate relay network.
My plan is to integrate the gate relay functionality into the admin module, so any sector with an admin module will be treated as if a gate relay has been constructed.
This approach keeps the mod completely clean, meaning installation or uninstallation won’t impact anything else. And NPC factions will automatically gain access to the gate relay network as soon as the mod is installed.
Зюзя May 12 @ 8:19am 
a very interesting mod. it would be even cooler if it were a separate module.
SET_SET May 12 @ 5:19am 
This mod deserves much more attention! Not only does it recreate, in a clever way, the Jump Drive that existed back in the X3 days, it’s also a brilliant fix for the under-served state of capital ships in X4. With this mod, the division of roles between small and large vessels will become far more pronounced. Because faster capital-ship logistics should spark major shifts in the in-game economy, I’m eager to see how it all plays out during actual gameplay. In any case, it’s a fantastic mod!

(I am Japanese and am writing this comment using machine translation)
Agamemnom May 12 @ 3:25am 
Hi! Very nice mod, makes carriers really useful.
Is it possible to make a jump drive as a separate module?
Sorry for my bad English.

Привет! Очень хороший мод, делает авианосцы действительно полезными.
Возможно ли сделать отдельным модулем прыжковый двигатель?
flywlyx  [author] May 11 @ 4:25pm 
Yes, I think Stellaris' FTL system is quite well-balanced. My next plan is to make the gate relays accessible only to factions with +20 reputation, which should add another layer of balance to the gameplay.
Arthur Revan May 11 @ 2:24pm 
A balanced between the jump drive and not having it.:steamthumbsup:
Now the carriers will finally make seance.
flywlyx  [author] May 11 @ 7:30am 
Yes, Xenon capital ships will use gates if commanded to. However, I don't think that's how the invasion scripts are designed—they seem to only target border sectors
Medina May 11 @ 1:55am 
Speaking balance wise. does this affect Xenon?
Example : Tharka Cascade > Hatikvah choice or Astroid Belt.