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Because the gates were realigned, the actual location of systems is fuzzy. So the Ships can't do the jump by themselves and require the "Coordinates Calculations" from Admin Building.
This way, if you in the enemy territory, then good luck running away, but if in the friendly, then you can easily jump and drop on top of the enemy who is storming your territory and lunch all fighters. Just like it was meant to be.
My plan is to integrate the gate relay functionality into the admin module, so any sector with an admin module will be treated as if a gate relay has been constructed.
This approach keeps the mod completely clean, meaning installation or uninstallation won’t impact anything else. And NPC factions will automatically gain access to the gate relay network as soon as the mod is installed.
(I am Japanese and am writing this comment using machine translation)
Is it possible to make a jump drive as a separate module?
Sorry for my bad English.
Привет! Очень хороший мод, делает авианосцы действительно полезными.
Возможно ли сделать отдельным модулем прыжковый двигатель?
Now the carriers will finally make seance.
Example : Tharka Cascade > Hatikvah choice or Astroid Belt.