Hearts of Iron IV

Hearts of Iron IV

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Grape Naval Fix
   
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May 9 @ 6:28am
Jul 15 @ 1:38am
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Grape Naval Fix

Description
Improved Naval AI and balancing

Compatible with singleplayer and multiplayer mods that do not change ship hulls.

CHANGELOG - v0.66

AIR

Reduced rate Naval AA shoots down bombers to ensure planes don’t die en masse
Reduced land planes that can join naval combat initially
Reduced port strike damage to be in line with naval strike

POSITIONING OVERHAUL

Massively punished deathstacking. Large fleets can still work, but are be vulnerable to smaller, elite fleets with air cover.

Made fleet size positioning penalties start in at > 25 ships
Maximum 90% attack penalty from poor positioning
Lowered base positioning
Increased large fleet size penalty
Reduced damage needed to max Shore Bombardment by a factor of 3

SUPREMACY OVERHAUL

Increased supremacy from “Patrol” and “Convoy Raid” to encourage active navies

SHIP BALANCE OVERHAUL

Increased the power of light ships and reduced power of heavy ships. Expensive ships are less IC efficient, but win through concentration of force due to positioning changes.

Buffed Light ships
- ReducedDD visibility from 10 to 6.5
- Reduced Cruiser visibility from 15 to 10
- Reduced minimum hit chance to make light ships better at dodging heavy attack and torpedoes

Reduced IC efficiency of Heavy ships
- Increased BB/BC surface visibility from 20 to 30
- Increased SHBB surface visibility from 20 to 40
-Added 0.1 Depth Charge to Cruiser and Heavy hulls

NAVAL AI OVERHAUL

Increased threat acceptance of “Engage at Low/Medium/High Risk” to make naval AI significantly more aggressive and less likely to flee winnable battles
Reduced fuel use in naval combat and patrol to stop AI running out of fuel from long engagements
Increased willingness of AI to buy fuel
Improved AI taskforce allocation to match new positioning system - will aim for 25 ships / fleet
2 Comments
fine addition Jul 14 @ 1:14pm 
who would win, carefully crafted competitive naval rework or destroyer torp spam
Pedzio_v2 Jun 1 @ 12:17pm 
iuiuiu