RimWorld

RimWorld

138 ratings
Combat Stands
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.189 MB
Feb 19 @ 11:04am
Jun 13 @ 7:02am
3 Change Notes ( view )

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Combat Stands

In 1 collection by Seti
Seti and Friends Mods
5 items
Description
Learn battle stances as you progress the melee skill.
These are abilities that completely revamp how your pawn fights
You can only have one at a time and the the pawn will get progressively more tired and will require some time to cool off their muscles afterwards




I AM NOT RESPONSIBLE FOR ANY EXTREMELY GOOFY HIJINKS THAT MIGHT OCCUR FROM USING THIS MOD WITH SKILLS EXPANDED

Technical: this mod checks for if abilities should be added every five seconds, I tried to keep it simple and optimized, it checks the skill level one time, abilities will also be removed if the pawn no longer has that skill level
I did not notice any impact on TPS using dubs performance analyzer

These mods take a lot of coffee(energy drinks) to make so consider supporting me!
https://ko-fi.com/setiishere

If you want to patch a race mod. open the mod folder of the mod you want to patch, find the thingdef of the race, then open my mod folder, I made a patch for the ratkin, look into the mods/rat/patches folder, inside it is the patch, use it as an example, just replace the defname with the race you want to patch
65 Comments
rextheheroexe Nov 4 @ 10:26pm 
does this work for CE
4D Oct 31 @ 4:17am 
Playing a bit with the mod and tinkering with the parameters I would like to give some feedback-ish info:
The cooldown and debuff seems both too long and too harsh
If possible, I'd say to make those stances have no cooldown and have "infinite" duration, while starting to grow the staged tiredness debuff from 1% to 100%, where the pawn can either fall unconscious (like consciousness max 20% among other debuffs for some time) or just get really big speed, stats and tiredness/hunger debuffs.
With a button to let go of the stance, ofc.

Otherwise a good foundation
Seti  [author] Oct 30 @ 2:32pm 
@TAW | Shadow_Beetle I am bad at the game so i make op mods
TAW | Shadow_Beetle Oct 30 @ 12:20pm 
will check sometime but it seems kinda broken lol
4D Oct 12 @ 7:45pm 
Any way to make this colony pawns only?
NUMBER 1 WUTVILLE ENJOYER Sep 22 @ 4:44pm 
i love this mod but it seems like the interaction with npcs is strange. Ive seen npcs activate more than one stance at once ad almost all pawns spam the endurance stance making them incredible hard to kill. I'd love an option to disable the ai's ability to use the stances
Ninisty Sep 4 @ 1:01am 
I like this mod. It's kind of broken, but I play with low pawn counts. so it equals out in the end. Though I'm having a major issue. Doing a sort of Medieval Anomaly run with this on. Sometimes the anomalies will pop Endurance Stance and become almost impossible to kill. The Revenant popping Endurance Stance almost ended my run. It was crazy. Sadly I have to disable it as a quarter of the flesh mobs popped Endurance Stance and turned that fight into an absolute nightmare when it exploded into more flesh mobs with Endurance Stances on all. Crazy.
girk Aug 19 @ 10:19pm 
the picture of the stances needs a vanilla retexture like the stick figure looking you see in signs
vexxn0va Aug 17 @ 12:48pm 
does it have any buffs (like parry/block) if using combat extended?
Gruntly The Gobdaw Jul 8 @ 5:59pm 
it is but not sure if its balanced or not in those