Hearts of Iron IV

Hearts of Iron IV

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Hearts of Minecraft Flavor & Fix
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Jan 16 @ 7:16pm
Apr 21 @ 7:35pm
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Hearts of Minecraft Flavor & Fix

Description
Gimmicks, Gimmicks, Gimmicks. It's all about the Gimmicks!
Playing HoM, I found I enjoyed the gimmicks and freedom of not having a focus tree and just playing a bit differently.


I noticed early on that they implemented noncore manpower modifiers wrong, so made a submod for myself to fix that and went on to play a bit more. Fixed in base mod.


HoM is a fantastic mod, and the guys over there definitely made something special, but I became interested in a submod as questions began to pop up, like for example: Why did nothing consider nether terrain in its traits? Why didn't general traits include any of the new terrain? Why are Drowned, which have their own graphical culture so boring? Why can't the Northern Pirates do some pirating? Could I make these slimes more slime-like? It's a shame the nether players are boring when the pigs are so interesting. Now, obviously, the answer to most of these is they just haven't gotten to it yet, but it was a rhetorical question.

Anyways.


To that end I made this. The images above about go over the gist of it but:
  • Drowned expansion, sink factories to store them offmap, core the island south of you to sink more too. Gather resources from surrounding shipwrecks.
  • Northern Pirates expansion, declare independence from Dawson. Go on to steal and upgrade ships rather than trying to build your own.
  • Slime expansion, your divisions have 3 tiers, small-> medium-> large. When a large division dies it spawns 2 medium, medium spawns 2 smalls. Embrace your slimey spam nature. You can't easily utilize outsiders into your army, but that's fine because slime mitosis rapidly grows your core population.
  • Nether Player expansion, send out skilled explorers to track down survivors from defeated player remnants and use them to field more nether specialist divisions.
  • All witches (Lytch Path + Ominous Witches) now have potions.
  • All Pillagers now have Ravagers (barring Ominous Legion)
  • Made mountaineers THE Nether division and gave 1 division of them to each of the nether player remnants.
  • Improved Marines to include more terrains like port cities and fortresses in their doctrine tree
  • Added more terrains to general traits (Ranger isn't just forest now, but Dark Forest, Taiga, and Cherry)
  • Added Sisterhood content. Ominous Legion no longer auto-annexes, you get an event you can say no to. After doing the focus to release Sisterhood as Ominous Legion you get the option to swap to Sisterhood.
  • Core Ominous and Steal their generals. Ominous will also now steal Witch generals when annexing Sisterhood.
  • "Tax" villagers to fund your potion addiction as Sisterhood
  • Use an improved potion arsenal as one of the 3 witch nations (Lytch, Witch, Sisterhood)
  • Improved Slime missions so they should function more consistently
  • Added more information to generic monster focus tree about industrial resources. Telling you when you'll gain more.
  • Fixed land doctrine cost modifiers where I saw them. The game doesn't seem to support 100% discounts so I replaced the base mod's 100%'s with 2x 50%'s
  • Added decisions to release the pool, shadow, and zombie hordes while at war with Fallen Kingdom so long as you're a monster and you control the correct states.
  • New content for Tarles Rzeszvow, Averen, Joe Town, and Exler - a Baltic Union style coop game with much more extreme interplay.
  • Dedicate to your choice of role within the alliance as the economy, tank, infantry, or flex player with incredible buffs to punch above your weight, but debuffs that make it difficult to act alone.
  • Defend yourselves from the Fallen Kingdom's prince, Lytch King, and Teilan.
  • A TRUE coop experience.
New Endermen update:
  • Recruit Enderscouts via decisions, pulling your elites together into specially trained teleportation scouts.
  • Deploy scouts into any enemy controlled state at the press of a button, bypass naval invasions and transport aircraft range limits.
  • Deploy The Dragon (a copy of the SWK Dragonhearted division) as the End when at war with a major nation.
  • Be terrible at naval invasions, teleported supplies support cutoffs, and regain organization slowly due to the organizational limitations of teleportation.

Popular Discussions View All (4)
1
Apr 19 @ 5:56pm
Hermitraft Idea
Yoyoyoyo902
1
Jan 21 @ 7:39pm
Piglin Market Suggestion
Yoyoyoyo902
1
Jan 24 @ 3:36pm
Suggestion
Big [REDACTED] Marty
36 Comments
mack Jun 8 @ 12:30am 
thats cool
Shortpower  [author] Jun 7 @ 11:41pm 
@mack probably requires an update.

I'll probably not get around to it until at least Wednesday.
mack Jun 7 @ 10:15pm 
does this work or does it need an update
Feliz May 19 @ 12:08pm 
awesome
Shortpower  [author] Apr 21 @ 7:36pm 
@Bloody Baron
Thanks. Fixed.
Bloody Baron Apr 20 @ 2:29am 
Bug: Political and Army focus tree are currently overlapping
ExaltedXPinapple Apr 19 @ 1:08pm 
sharp and to the point easy to use made me cum 10/10 would recommend
Shortpower  [author] Apr 18 @ 9:01pm 
@Islamic Monkey I hadn't been sick for a while. Just ended up more interested in/busy with other things after I got better.

Mod is updated, feel free to report bugs.
Islamic Monkey Apr 14 @ 8:22am 
this mod was made with so much love i love the ideas and Gimmicks of the mod i hope you get well @Shortpower
zomboy Feb 15 @ 10:03pm 
Just checking and it’s fine