RimWorld

RimWorld

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Dubiously Balanced Archite Genes
   
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Mod, 1.5, 1.6
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61.540 KB
Dec 7, 2024 @ 8:39am
Jul 17 @ 9:14am
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Dubiously Balanced Archite Genes

Description
Adds archite versions of some biotech genes. Powerful, but expensive.
Also patches the perfect immunity gene to increase immunity gain rate to a fitting value.

I was a bit disappointed by how the archite genes existed in vanilla purely to be used by vampires, and the mods I found that added more archite genes either had some features I didn't like, were too bloated or just didn't scratch that "literally just normal genes but better and not costing any metabolism" itch.

Nearly all of these genes cost 1 archites (with the exception of melee damage, toughness and psy-sensitivity) and 3 complexity. I feel that's generally balanced with how rare archite genepacks and archites are in vanilla, you'll need mods to reliably get all of them on a pawn in less than several in-game years.
36 Comments
swatblack  [author] Aug 28 @ 1:27am 
already been changed awhile back to just +10, i just didnt bother changing the image
Nuacepony Aug 27 @ 7:21pm 
I think BEAUTY +50 is unnecessary. Maybe just +4 would be enough?
Xeonzs Aug 14 @ 7:06am 
Actually no, cause that one doesn't provide resistance to direct toxin attacks (such as snakes or venom jaws), so the archite toxic resistance still has some value, however consider that never really happens, the breathless one is still superior as it also removes the mood debuffs and adds the aformentioned vacuum resistance.
Xeonzs Aug 14 @ 6:56am 
Could you incorporate the breathless gene into this mod?
Currently the new Breathless gene and this mod's Archite Toxic Resistance are mutually exclusive because they both provide 100% tox related resistance, but breathless is now superior because it also provides vacuum resistance.

After writing this comment I guess you could argue that they made that gene vanilla and even better than what this mod has, maybe just remove the archite tox resistance entirely, since we can now just use the vanilla archite gene instead.
Defund charlie kirk Jul 29 @ 5:24pm 
Saw it update live :3 :smileduck:
A Kobold Jul 17 @ 3:18pm 
Can confirm, seemed to be working fine sans update.
swatblack  [author] Jul 17 @ 9:09am 
seems to be working perfectly fine on 1.6 after a quick test with no other mods, just needs a 1.6 tag put on it so it wouldnt throw a warning in the log
Hibiki Yuta Jul 14 @ 7:53pm 
I like this mod. Could you please update to 1.6? Thanks!
Valjamin May 19 @ 12:37pm 
Well, further testing shows that the -5 mood penalty from toxic fallout is indeed removed by Archite Tox Resistance. I don't know about acidic smog though. Mayhap both penalties are removed but mentioning that in the gene description felt unneccesary?
Valjamin May 17 @ 11:45pm 
@TheBronzeWarrior, that's already been patched so that it's down to +10. Your comment about looking like an omniscient being still holds true, but at least it doesn't jack up their market value to such an insane degree that raids become unwinnable anymore! Plus, it's other function is to counter the negative effects of the Stoneskin Gland Implant on your pawn's appearance ;)