Crusader Kings III

Crusader Kings III

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Calradian Kings
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5.957 GB
May 8, 2024 @ 4:50pm
May 27 @ 4:40pm
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Calradian Kings

Description
THIS IS AN ALPHA RELEASE VERSION. CRASHING/LOG BLOAT CAN BE EXPECTED. YOU WERE WARNED!



Calradian Kings - Alpha release x2.0.11 for Crusader Kings 3 Versions 1.16*

Calradian Kings is a total conversion mod for Crusader Kings 3 that brings the world of Mount & Blade, created by TaleWorlds, into Crusader Kings 3. Initially beginning as a project to bring Calradia from pre-early access Bannerlord into Crusader Kings, it eventually evolved into an effort to instead bring the Bannerlord we know today into Crusader Kings.
You, as a ruler of your choosing, will have the opportunity to either unite the warring Empire claimants, or burn down the Empire as an outside force, and bring about a new age of warbands.



  • The Calradian Civil War Struggle - This civil war, which has brought the Calradic Empire to its death throes, is unique among prior civil wars due to the scope of the conflict and the external pressures exerted on each empire. In addition, each claimant empire has their own version of how the empire must be ran. This can be found in the types of succession laws and realm laws each one possesses and may put forward. The Dragon Banner could possibly be found and used to further legitimize an imperial ruler's claim to the empire, or be used to crumble them instead.

  • The Calradian Senate - The Senate is home to the aristocratic class of Calradian society. That does not have to be the case. With the proper governance, new laws can be put forward, emperors can be chosen, claims can be made or disregarded, forms of republican government can be instituted, and much more.

  • Custom Units, Character Armor, Hair, and Artifacts - For a setting in Calradia, it would be unfitting for there to be no unique items to assist in fleshing out the world. Numerous artifacts, each with their own unique lore, can be found and kept in your own specially designed royal courts. Custom units, made to reflect the unit type equivalent in Bannerlord, can be recruited by players and designed to seamlessly blend into the world itself. Character portraits will also be receiving attention as well, with hairstyles, clothing, and armor inspired by what nobility in Bannerlord wears.

  • An Expansion to the Existing World Lore - It is well known by much of the Mount & Blade community that religious history is lacking in many aspects within Warband and Bannerlord. To this end, we have designed religions & faiths that fit in with the cultural aesthetic, as well as taking into consideration any references, no matter how small, that would help to further flesh out these faiths. In addition to this, cultures have been designed to fit what we already know about the cultures, from Vlandians all the way east to the Khuzaits.

  • New Lands and Cultures - A bigger world exists beyond what we personally know as Calradia. The Darshi in the southeast exist as a people grappling with their own failing empire. In the northern peninsulas of Sturgia, the Nords have made settlements and encroachments on Sturgian land, in the northeast exist the mountain-dwelling Iltanlar and forest dwellers known as the Vakken. Beyond introducing cultures that already exist in the lore, we are moving to create entirely new subcultures from the existing cultures to create a diversity of cultures where a single monolithic culture would make little sense.

  • A Big and Detailed World Map - When designing Calradia and the world, we wanted to increase the scope and scale of the world in relation to Bannerlord. In Bannerlord, the world has far fewer settlements and feels much smaller in size. For Crusader Kings, we made entirely new counties, duchies, and kingdoms to help fill in the empty spaces between settlements on the Bannerlord map. In addition to this, the landscape work was done with intricate detail as to create varying climates across a wide spectrum of landscapes, from the plains of Vlandia, to the forests of Battania, southwards into the desert wastes of the Aserai, and finally east in the steppes of the Khuzait tribes.

  • This list isn't final... - Much more can be found in this game, as well as some things that are still in development for the most part.




Why is this mod incomplete/in alpha!?
The mod is still in an alpha version because much of it outside of the map design is still unfinished. Although the factions exist (Battania, Vlandia, the Empires, etc.), they are likely still subject to immense change. This includes the de jure makeup of those realms. In addition to this, much of what is listed under features are still incomplete items that still need to be worked on. MOST IMPORTANTLY, this mod will remain in alpha so long as your log files are as bloated as a Daemon of Nurgle. If you don't understand that, then you need to review the Playtesting Channel within the Discord linked below.

Will there be a Warband startdate?
Yes.

How do I report bugs?
You should report bugs in the Discord linked below, in #bug-reporting channel.

Can you play multiplayer?
I have not personally tested multiplayer myself, the stability of MP is likely going to suffer from desyncing caused by unfinished debugging & compatching. Try at your own risk.

How can I help with development?
Go to Join the Team[docs.google.com] and fill out the questionnaire to be considered for a position in the development team! Thank you for your interest!


Discord[discord.gg]
Moddb
Subreddit
Join the Team[docs.google.com]


Lord Eastwood - Lead Developer/Map
Ruktruyur - Coat-of-Arms/Cultural Lore & Mechanics/Icon GFX's
Irlfit - Coding
Theodorex - Coding / Lore Development
Zim - Religious & Cultural Lore
Twisle - Code/Titles
BeanTKH - Dynasty & House Work
Aceroy - Coding/Man-at-Arms
Stocky Kruegar - Faith, Coding, Characters, and Coat-of-Arms
Cirdan - Battanian Lore
alexeystukov - Flavorization + Fixes

Special thanks goes to:

LotR: Realms in Exile - For their publicly available terrain textures and shaders!
And to the many people on the modding co-op and in this community who helped whenever something came up.
359 Comments
E Jul 10 @ 3:25am 
I hope for a version/submod with fewer men-at-arms unit types, and an approach similar to vanilla.

There's too many of them, because directly remaking Bannerlord troop trees doesn't work in CK3 and results in lots of duplicates..

We got crossbowmen, veteran crossbowmen, sharpshooters as separate units with very little difference for example (which could be just a crossbow unit). Or vanguards, knights, banner knights as separate units (when it could be just a light cav and heavy cav unit). Or the numerous archer units (while basic infantry are skirmishers for some reason). Its even messier among Imperial units.

Would love to see a consolidation of units.
Lord Eastwood  [author] Jun 24 @ 9:39am 
Add what??
skeliton_games Jun 24 @ 8:36am 
Developers, please add special solutions.
Lord Eastwood  [author] Jun 15 @ 10:32am 
We don't test in MP, only SP since the kind of coordination required to do something like that (running a MP game). Maybe after the next content update, we can look into it more.
Temmie Jun 14 @ 10:37pm 
Good mod :steamthumbsup: ,But It's 100% to crash in multiplay, is there a solution?
Lord Eastwood  [author] Jun 12 @ 8:44pm 
We want to make/commission custom art for those at some point. Tried our own hands at it, avoiding AI, but a lot of our efforts didn't turn out great.

But yes, it's a plan.
Ziege Jun 12 @ 9:25am 
(when i said cultural armies i meant as in teh art srry im kinda dumb)
Ziege Jun 12 @ 8:01am 
so are there plans for a cultural armies type thing or will the MAA all be basic? also about that war sails thing, is there a chance it doesnt come out?
Lord Eastwood  [author] Jun 1 @ 6:42pm 
If War Sails comes out at all...

But in seriousness, we may have to revamp the map for whatever changes they throw at us.
♥Empress♥Elagabalus♥ May 30 @ 4:51pm 
When peak meets peak:steamthumbsup: