Total War: WARHAMMER III

Total War: WARHAMMER III

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GCCM
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maps
Tags: mod
File Size
Posted
Updated
1.253 GB
Apr 4, 2024 @ 5:50am
Sep 5 @ 3:21am
37 Change Notes ( view )

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GCCM

In 1 collection by <<FSF>>Ranger
Custom Siege Maps for Campaign
15 items
Description

Grand Campaign Custom Maps for Total War: Warhammer 3


This Mod is adding beloved Maps from WH1 and WH2 to the Game. For all Campaigns including Immortal Empires Expanded and the Old World Campaign from ChaosRobie. I will be adding more restored Maps in the next Months.

If you have problems with Multiplayer try it without the Mod Configuration Tool and if it still crashes the Map Replacer Framework too.



Is the GCCM Team back?


No. As Iam the only active Siege-Mapmaker at the Moment, Frodo45127 asked me to port the Maps over. This is a big Task for a single Person. Restoring a large Siege Map can take 2 to 3 Days. If you open a old map in Terry you get bombarded with Errors and Invalid Keys. Moving the Camera is crashing the Game. I also have to redo the Siege AI with the new System and see if it is even working. These are only some of the Problems why no one did it before me.

I also asked a few other former Mapmakers if they still have their original Terry Files I need. If you were a Mapmaker feel free to contact me. I will try to implement your Siege Map into this Modpack.

44 Maps are done at the Moment.

More Maps


The Maps are working with my own Custom Map Mod.
For all of my Maps in one Mod follow this Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3174823302

Maps in this Mod


Map
Faction
Original Creator
Immortal Empires
The Old World
Realms of Chaos
Aquitaine
Bretonnia
Frodo
Aquitaine
Castle Aquitaine
Bordelaux
Bretonnia
Kazad
Bordelaux
Castle Bordelaux
Carcassonne
Bretonnia
Aize
Carcassonne
Castle Carcassonne
Castle Drakenhof
Vampire Counts
Kazad, Zoidberg
Castle Drakenhof
Castle Drakenhof
Castle Drakenhof
Galbaraz
Greenskins
Kazad
Galbaraz
Galbaraz
Karak Kadrin
Dwarves
Maruka
Karak Kadrin
Karak Kadrin
Karak Kadrin
Marienburg
Empire
Ravenian
Marienburg
Marienburg
Marienburg
Middenheim
Empire
To many
Middenheim
Middenheim
Middenheim
Parravon
Bretonnia
Kazad
Parravon
Castle Parravon
Naggarond
Dark Elves
Ravenian
Naggarond
Sartosa
Vampire Coast
☢Tech-Priest☢
Sartosa
Sartosa
Swamptown
Empire
?
Swamptown
The Golden Colossus
Lizardmen
?
The Golden Colossus
The Moot
Halflings (Empire)
Kazad
The Moot
Eicheschatten
The Moot
Xlanhuapec
Lizardmen
SaSemar
Xlanhuapec
Zhufbar
Dwarves
Maruka, Frodo, Zoidberg
Zhufbar
Zhufbar
Zhufbar

More Maps in this Pack:
Agrul Migdahl, Swartshafen, Tower of Lysean, Stonemine Tower, Skeggi, Port Elistor, Kings Glade, Crag Halls of Findol, Waterfall Palace, Wolfenburg, Krudenheim, Deff Gorge, Karak Izor, Mine of the Bearded Skulls, Castle Von Rauken, Luccini, Karak Azul, Karak Hirn, Karak Ungor, Karak Angazhar, Kraka Drak, Grimhold, Oakenhammer, Lost Plateau, Wissenburg, Spektazuma, Vulture Mountain, Nuln

Link to the Original Mod and Creators:
https://steamcommunity.com/sharedfiles/filedetails/?id=1182188528&searchtext=gccm

Other


I have no Plans to add Towers and Barricades or custom Capture Points to the Maps.

Patreon


Some Players asked for a Patreon. This is the Link to my Site:
https://patreon.com/FSFRanger?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

Youtube


I also have a Youtubeaccount. I mostly do Planet Coaster Content:
https://www.youtube.com/@FSFRangerDarkrides/videos
Popular Discussions View All (1)
59
Nov 7 @ 9:04pm
Bugs
<<FSF>>Ranger
711 Comments
KidouKenshi22 Nov 9 @ 6:41am 
some maps keep crashin mid battle. Like Couronne for example
ReCoil Oct 31 @ 6:43am 
Shout out to this mod! Such awesome work and works perfectly!
Realhollow Oct 16 @ 2:17pm 
as i assume it only replaces the battlemap would this work with oldworld as locations of said places have moved?
<<FSF>>Ranger  [author] Oct 15 @ 12:17am 
@SpeccyGuy: Yes its only me. No problem. Its difficult to test every Map and all possibilities like reinforcements from AI. Iam glad you guys are reporting Bugs so I can fix them eventually.
SpeccyGuy Oct 13 @ 7:07pm 
I understand this is a hugely complex project to say the least.

I've just started using it and on the Karak Azul Siege I noticed Skaven AI blobbing up on one side of the settlement outside of towets, not approaching the gate as the other armies did on the other side. These armies blobbing up were reinforcements

Not a complaint just a heads up as I'm not sure if the quality control within a project like this is even possible when it comes to mapping AI pathing

Thanks for your work mate, you make TWW3 better! 🙏🏻
cabralita Oct 5 @ 9:35pm 
Nuln is crashing mid siege?
Massive Anorak Oct 4 @ 9:35am 
@Agathix, I seem to have that too yes
Agarthix Sep 20 @ 7:40pm 
anyone crashing after 6.3 update?
Fengxian0830 Sep 13 @ 7:54pm 
Thank you so much so glad the other custom battle maps mod works together.


I’m looking forward to seeing all the unique battles ahead of me :)
Dragon32 Sep 13 @ 12:38pm 
@Thancred Lux
This adds battle maps so if those mods only affect the campaign map there shouldn't be a problem