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It actually didn't change the cap in my current game by that much, dropping it from 71 to 57, but the progression would probably feel smoother.
(Also, in Irony it says this mod conflicts with a few others that modify the capital buildings and such, like Planetary Diversity, so load order is now more important.)
As to the scaling, I do play with unusual settings: huge galaxy, +25% habitable planets, x2 primitives, but 30 empires and 8 fallen empires so you can't expand nearly as far and have to rely more on diplomacy. That's why I suggested dropping the building contribution much further and boosting other contributors; when a new sector's planets all hit 10 pop at around the same time, you see a big jump in leader cap.
Regarding the problem of your original comment, I've manually checked the code lines and run checks in Irony MM, and have been unable to replicate the problem you're reporting. Perhaps I should note that not every building gives added cap, only the higher tiers of Capital Buildings.
I agree with the Game Devs' philosophy regarding Leaders; this mod was developed as a way to give players a slight increase on 3.8.1/3.8.2 implementations (with a very small cap), which I regard as being a bit too strict, but 3.8.3 is about right. This mod was never intended with the vast Leader numbers you're fielding; it might not be the best mod for your particular use case, and I'd suggest you look at combining this with something like the +50 Base Leader cap mod.
I'd suggest +0.5 per capitol level instead of +1, but double the boost for finishing a tradition tree or taking the five techs. You could even go further, and make capitol buildings only give 0.25/0.5/0.75 to make those size jumps less significant. This assumes the game can handle floats for this variable, of course.
From what we've been told in Dev Diaries, that patch should significantly resolve many of the original complaints which mods such as this one were set up to address. As such, I will probably balance this mod downwards - trying to find a balance between giving players who want a few more leaders, and not being crazy with it.
@ Everyone else: I've tested this and haven't noticed anything breaking myself, but if you do please let me know and I will fix.