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The reasons make a lot of sense too
This is ment to make :
- A more depth unit selection instead of using the few types the tech allows
- Remove a factor in some racial power progression
- Easier to balance
- Easier to mod
- Removing issues with nations with more than 1 racial recruitment (51% elven military got elven pips, a 49% elven miltiary would get human pips or whatever other race would be)
Prepatch saves wont have bse units because of how savefiles work, that can be fixed on the savefile, dm on discord if need help about that. New games most races will have 2-4 unit types, and get maybe 2 at tech 17 (or something close to that). Gnomish tanks will be fixed next patch
After reloading the game and starting a new nation, I now still have the same issue. I checked around and every nation has the same problem, with slightly different units. The only thing that stood out is the centaurs, where they had tech 1/8/17 cav, with the tech 17 unit called "NEED NAME".
The only other mod I have active is one that adds a few triggered modifiers, everything was working yesterday and it doesn't work today even with no mods. No mods or game updates have occurred, and it doesn't work anymore. I'm going to try completely deleting the mod and redownloading it to see if somehow that helps.
p.s we gave max mil tech, which worked for some countries but not for others