Stellaris

Stellaris

36 ratings
Unlock More Building Slots (3.8/PD required)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.771 MB
Mar 19 @ 1:06pm
May 11 @ 6:31am
3 Change Notes ( view )

Subscribe to download
Unlock More Building Slots (3.8/PD required)

Description
Hey Guys, Claire here :)

I have created again a very useful and life-saving mod. With this PD-requiring mod all your city districts (as well as habitat living districs, ringworld city districts and arcology city districts) will add 2/4 building slots instead of the vanilla only-one or even zero.

City-Districts (& Hive/Nexus) +2 Building Slots instead of +1
Habitat Housing District +2 Building Slots
Ringworld City Districts +4 Building Slots
Arcology City Districs +4 Building Slots

This mod also adds 3 edicts that will add multiple numbers of building slots to your Empire for a fair price of influence.

Architectonic Mastery I > +2 Building Slots for a mere 250 Influence
Architectonic Mastery II > +4 Building Slots for a decent 500 Influence
Architectonic Mastery III > +8 Building Slots for a whopping 1000 Influence

This mod is compatible with Planetary Diversity and ALL! it's Submods. If you use this version without Planetary Diversity, you will have some errors/issues. For that case i recommend my other version of this mod as Standalone mod >
https://steamcommunity.com/sharedfiles/filedetails/?id=2949397716

Oh and guys? I highly recommend 36 Building Slots (like in my pic) with this mod to enhance your gaming adventure even further ;)

https://steamcommunity.com/sharedfiles/filedetails/?id=1630649870

Enjoy! Hope you like it :)

Greets,
Claire
< >
32 Comments
Clairelenia  [author] May 14 @ 9:52am 
to avoid at least any glitches with PD while using this mod either, my mod has to be below! PD and their submods in the stellaris main launcher (my mod should overwrite PD files) ... in the irony manager it's the opposite then probably

But other glitches are kinda common if u use other big mods combined with PD; this happens, cause PD is one of the biggest mods out there that overwrites lots of other mods or vanilla content ^^
Mihashi Nishizawa May 14 @ 7:43am 
I see, so the design was on purpose, I understand

I don't know what I did, but before these really big main updates for Stellaris came, this mod and IPD didn't seem to overwrite over the other, they somehow combined to give the effects of both mods

I even have some weird glitches with Planetary Diversity. Ahh, I'll figure it out as time passes on. Thank you for responding
Clairelenia  [author] May 13 @ 3:29pm 
Actually IPD had the same values as this mod for most of the time ^^

But improved Planets + 2 or 4 more additional Building Slots were just too OP and an overkill for Balance.

So i decided to seperate them ;) either u have some a bit better districts or more Building Slots :D

But both combined is just too much :p
Mihashi Nishizawa May 13 @ 1:48pm 
Maybe you considered this potential problem before your memory drive went kaput

I had been trying to fix it myself but decided that there are going to be constant updates anyway so I thought that I'd let you know in advance so the problem doesn't have to come up again and again. Maybe combining this mod with IPD would solve the problem if simply adjusting the values separately for both doesn't work, just a suggestion

Thank you for your efforts :steamthumbsup:
Mihashi Nishizawa May 13 @ 1:48pm 
This might scare you but I thought I should let you know, there's actually a file conflict between this mod and Improved Planetary Districts, specifically on the urban and rural district files. It seems that regardless of the load order, those 2 files cancel each other out because the command lines are the same except for the integer values, so the changed housing, job and building slot effects don't apply consistently. Also, the rural district files for both IPD and this one have the exact same integer values instead of the changed ones meant for IPD
WatcherCCG May 12 @ 5:26pm 
Generally, huge content patches that drop with an xpac attached break old saves. No way around that one, friend.
Clairelenia  [author] May 11 @ 11:50am 
hmmm Stellaris 3.8 changed many things :/ try to start a new game, maybe it's fixxed then. And you use UI overhaul and the correct load order too, jea?
Pentium80486 May 11 @ 9:58am 
Hello, can i ask? Weird things happen to me. After i load my game today ur mod stop working like all planet HUD is like in vanila i try to unsub an sub again but it does not help. Do you know what it can be? thx
Clairelenia  [author] May 11 @ 6:32am 
updated to 3.8 ^^
Clairelenia  [author] May 11 @ 4:27am 
Jea ^^ have lots of stuff going on atm, but i will look at my mods later today; it should be enough time to update all