RimWorld

RimWorld

333 ratings
Medieval Fantasy Themed Rare Resources
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
899.693 KB
Mar 5, 2023 @ 5:57am
Feb 2 @ 10:37am
6 Change Notes ( view )

Subscribe to download
Medieval Fantasy Themed Rare Resources

Description



This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

Plasteel is now Mithril

Uranium is now Adamantite

Synthread is now Damask

Hyperweave is now Runeweave

You'll also see things like Mithril longsword, Adamantite mace, Damask shirt etc

















Highly recommended mods from other authors that are shown in the preview images

Clean Textures for the flagstone texture.
27 Comments
JoeOwnage Jan 28 @ 6:06am 
This still needs to load after these two mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2016436324

https://steamcommunity.com/sharedfiles/filedetails/?id=2707120862

I would really appreciate if you could put it in the about.xml
t0m4s1t0 Dec 4, 2024 @ 1:01am 
The rustic storage ingot stack from medieval overhaul still shows as plasteel instead of mithril
La__fonzi Apr 17, 2024 @ 10:02pm 
i get the resources renamed but not retextured sadly even when this is at the bottom of my load order
Botch_Job  [author] Feb 21, 2024 @ 8:57am 
@Mamakusai The new textures are from this mod, most likely they are being overwritten by another mod that also retextures the included items.

Try putting this mod at the bottom of your load order and see if the textures show up.
Mamakusai Feb 21, 2024 @ 7:09am 
The textures are from the mod or need to be sorted for that?I try a Modlist from Medieval Overhaul but dont seem the texture only the new labels ,descriptions
Arvalaan Nov 27, 2023 @ 8:43am 
Apparently Combat Extended still has their ammunition made out of Plasteel, even with this mod. Any chance you could look into that?
Daevinski Nov 19, 2023 @ 1:11pm 
@Botch_Job I tested here and so far the names and graphics were all changed without affecting other mods, but I believe you may want to review the load rules, 'cause to make it all work properly I had to move the mods from this series (except for Ancient Armory and Divine Order) to the very bottom of my mod list, right above RocketMan.

Other than that, great job! :cherrypie::spiffo:
Botch_Job  [author] Nov 19, 2023 @ 4:15am 
The items are all still technically the same things, just with different labels, descriptions and textures so it shouldn't need any patches if other mods use the original items.
Daevinski Nov 18, 2023 @ 5:22pm 
The changes in names will be applied to all mod descriptions and info or other mods need to be individually patched in order to use the new names? And if a mod has the original items as requirements for recipes and crafting, the changes can bug that or the changed items will still work like the originals?
Rogue77 Nov 9, 2023 @ 5:49am 
Ty for this! Really enjoy it