Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem







On Twitter
On Youtube 







A little feedback for each level:
1. The first level is an epic battle, but the buildings have WAY too much health. You spend so much time just watching catapults shoot at gates and walls instead of having an epic battle. Giving siege weapons 1000 damage would honestly feel balanced.
2. There is so much to explore in the second level, which is great, but heroes could use more speed and line of sight to make exploring more fun.
I also wish there was more of a progression in heroes - permanent upgrades to find and buy make exploration more rewarding than temporary spells, which are rarely necessary.
Still, I loved it and can't wait for more.
Bring on the big battles!