Stellaris

Stellaris

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[BETA] Additional Vanilla Buildings - Unofficial
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21.225 MB
Jan 10, 2023 @ 12:07pm
Oct 22 @ 1:31am
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[BETA] Additional Vanilla Buildings - Unofficial

Description


Beta because many thing I could forgot.
Doesn't recommended to long campaings due to possible crash.
Don't support wilderness yet
Any help with bugs will be appreciated

New update soon. I will try before New Year


Additional Vanilla Buildings (AVB) provide even more buildings than vanilla game which enchance the economy in almost every area. For example AVB let you build tier 6 capital or build tier 5 alloy/civilian factory. Also mod provide a more technologies increasing basic resources.
Compatibility test for 4.1.5
Mod version: 1.8.2

Compatibility with other mods
You can find them here


  • Rework Orbital Buildings Added by mod
  • Modularity Building refresh
  • District expansion buildings

Found a problem?
Write it here

You have an idea?
Share it then

[ko-fi.com]

[github.com]
Popular Discussions View All (3)
172
Nov 7 @ 6:43am
Appearing Issues
half god
28
Oct 15 @ 1:23am
Questions
half god
6
Nov 20 @ 6:45am
Buildings Ideas
half god
511 Comments
Nirsi 14 hours ago 
I like to add more information to the problem with high levels of the planetary capilats. Latelly I've encontered a bug that even the building from this mod cannot be upgraded if the planetary capilat building his upgraded beyond the vanila levels. now I have a stellar énergy projector that cannot be upgraded to higher tier, because the game thinks that I do not have the required capital level, even though I have 1 higher then the required one. This is also problem for many vanilla tiers, that expect one of the 4 standard levels. This would not be that big of the deal if the capilat building could be downgraded, but it cannot and now I have one planet with low tier building that I cannot upgrade
The KotU Oct 27 @ 1:18am 
Hi Half God, thanks for replying! To clarify Theta-6’s point: your mod adds capital buildings beyond vanilla (e.g., Galactic System Complex), but other mods like Planetary Wonders check for specific vanilla buildings (e.g., building_planetary_capital) to unlock features. Once upgraded past that, the expected tag is missing, so those mods think the requirement isn’t met—even though the player has a better building. This locks out Wonders and similar content. A fix could be adding legacy tags (like building_planetary_capital) to higher-tier buildings or making upgrades retain previous tags. That way, compatibility is preserved and players can enjoy your extended progression without losing access to other mod features.
half god  [author] Oct 21 @ 1:39pm 
I don't know what you mean by " Exceed the "Planetary Capital" Stage". Please write longer explainasion in 'Appearing Issues'. Most likely compatibility will be introduced after ressurection of my second mod BERG
Theta-6 Oct 15 @ 5:07pm 
Would you be able to Make a Patch for Planetary Wonders? Your Extra Planetary Building Levels Prevents the Wonders from Being Buildable on worlds that Exceed the "Planetary Capital" Stage.
Misterwheatley Oct 7 @ 5:48pm 
Psi corps building needs updated code.
owen Sep 26 @ 10:32am 
@crippencollin ok thanks for the help:steamthumbsup:
crippencollin Sep 25 @ 7:21pm 
@owen the mod that makes ethics and civics compatible with this is the berg building merger, made by the same guy that made this mod, for long time it wont be compatible with the new version of stellaris since he need to rewrite entire mod due stellaris changing the mechanics and other things
crippencollin Sep 25 @ 7:17pm 
@owen, half god, made a mod that makes ethics and civics compatible but its not up to date, but he is working on it, youll have to play with this mod disabled, or with ethics and civics disabled, there no in betwen for the time being
owen Sep 23 @ 1:38pm 
@crippencollin i do have ethics and civics , anyway to make them work together?
crippencollin Sep 21 @ 6:49pm 
@owen, if you have the mod ethics and civics, this mod will show the research completed but will not allow you to build the buildings that you researched, but it could also be a building mod conflict, but more than likley its ethics and civics