Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Star Forge Utilities
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Tags: Mods
File Size
Posted
Updated
11.656 MB
Jan 2, 2023 @ 2:38pm
Dec 29, 2023 @ 6:53pm
5 Change Notes ( view )

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Star Forge Utilities

In 1 collection by JarH3ad
Star Forge
5 items
Description
This is the Utilities pack for the large mod of Star Forge for 0.21.3 and above

0.0.8a is the first of the steam release, in it only some of the parts from the full mod are in those being

Custom Lights with a few flashing/fading in and out options now with the new colour wheel

Crew rooms, 5 diffrent crew rooms
1x1, 3x5, 4x4, 4x6, and 6x6

Solar Panles, 3 parts make up the solar panel, the panels themselves that generate a small amount of power and transferit to ajacent panels or the special Structure and Armour cable parts

More Cargo, a 4x7 Cargo Container, and a 1x1 modular storage block

Landing Pads, a few diffrent 1x1 part that ships can fly over and a "Dock" to lock ships in place (Turn the docking ships thrusters off for better control)
44 Comments
MOTOVOh May 13 @ 2:20pm 
"Creeper Gamer May 9 @ 11:22am 
I tried to move/destroy the dock and my Game froze"

Good.
Creeper Gamer May 9 @ 2:22pm 
I tried to move/destroy the dock and my Game froze
Arlington Apr 13 @ 5:56am 
the first pic dosent show the 1x1 crew is there realy a 1x1 crew?
Bluestreakslash Dec 17, 2024 @ 5:10am 
the game freezes and crashes when you try to alter or remove Dock parts in campaign, any update on a fix?
Fly Nov 13, 2024 @ 6:06am 
the game freezes and crashes when you try to put the dock
yt47v Nov 6, 2024 @ 5:10am 
hey can you buff solar panels so there viable in career
TWrecks Oct 24, 2024 @ 3:42am 
Hi there jarhead, I was looking over the code for the solar panels and managed to fix a whole lot of issues with them for my own purposes. I was wondering if you'd like the updated code?

Here is a list of the changes I made:
- Decreased the cost of solar panels by 1/4.
- Decrease the power output speed of solar panels by 5x
- Gave solar panels a roof hitbox so they might be shot off from the roof layer.
- Change structure cable cost to be structure + two coils.
- Change armour cable cost to be Armour + two coils.
- Edited armour cable stats to be very similar to an armour 1x1.
- Fix power chaining from one solar panel part to another through pipes. This was perviously broken. Large solar arrays are absolutely possible now where before they wouldn't work.
- Allowed the game to treat solar panel and cable structure parts as if they were structure.
- Made it so that neither the cable part or the armour part produce power.
Ark Kane Oct 10, 2024 @ 2:52am 
I just discovered that the solar panels are broken. the structure and armor cables don't transfer power, you can stick them alone down without the panels and they'll generate power. disregarding that, the fact they only transfer power in the direction the arrow is pointing means they're extremely limited in how you can use them.
ethanjeavons04 Sep 20, 2024 @ 9:53am 
i found this a while ago and forgot to comment on it i really love the fact you did landing pads especially for people like me who want to make carriers for their battle group. i hope u can find a way to make it so that the fighters can go through hyperspace with the carrier so that it doesn't require a jump drive it works amazingly with the fighter pack i have carnt wait for what you will do with this pack in the future keep up the good work
KPD Sep 19, 2024 @ 1:07pm 
Any updates on the landing pads being fixed?