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Rapportera problem med översättningen









@Karelian Yes, it workes in MP, but the module runs client side, so keep that in mind. A server only trigger means that only the server will get the message.
@Firmament they should work just fine, its not something i can influence with the module i think. do you define the variable before the trigger is checked?
By this I mean if I put some condition in there like 'oksomyguycantalk (set to true or false in another script), it just doesn't work (creates an error). And that's sad, because I think this minor feature would make the whole thing easier to use (requiring less synced modules), especially in complex conversations with various scripts involved.
P.S: I noticed that you can put some common variable as condition like 'alive myguy, but real custom ones as the one in example above just don't work.
Also I noticed that the UI is no longer in the centre but a bit offset to the right. I have to manually set the X to -0.1 for each module. Unless that's some resolution issue, I'm on a 2k screen currently.