Crusader Kings III

Crusader Kings III

918 ratings
Witchcraft
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File Size
Posted
Updated
249.358 MB
Jul 20, 2022 @ 6:50am
Jun 22 @ 3:17am
103 Change Notes ( view )
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Witchcraft

Description
Witchcraft
Witchcraft mod introduces a lot of new content and an additional layer of gameplay for witch lords. It includes new events, items, decisions, interactions and rules related to the theme of witchcraft, including many fantasy elements and its own magic mechanics. Powerful powers and dark secrets await those who dare to reach for them...


New Opportunities
The mod comes with new lifestyle and two perks trees. The mechanics of developing trees are made according to a different philosophy than other lifestyles. Each tree requires unlocking the associated focus, with unlocking the Sorcery tree may be a challenge. True magic is a powerful tool, but only a few are able to wield it.


Magical Artifacts
There are nine magical artifacts in the world that can open the way to true magic and endow you with unique powers. Remember that such an item is priceless to every witch, and many of them want to acquire it at any cost.


New Threats
Being a witch is not easy. Even in vanilla, in most places in the world it is stigmatized and can be a reason for imprisonment and execution. Now witches also have to face witch hunters and other witches, including ruthless sorcerers. Using powerful magic can also attract the attention of the inhabitants of the abyss... Be prepared for further dangers, both physical and magical.


Localization
English - full
Korean - partial
Russian - full
French - partial
Spanish - partial
Polish - partial
German - check here
Simplified Chinese - check here
Portuguese - check here


Info
Current version: 2.04d (for ckIII: v.1.16)
Mod compatibility: high
Have any questions? Check FAQ.
Additional informations about last major update: check here.


Team
  • ryciebani666 (designer/developer)
  • Emma [FR] (translator)
  • CN_LZY and squad from paratranz.cn (translators)
  • [LEO] Blas de Lezo/SalasM (translator)
  • Akula99 (translator)
  • Hyperion (translator)
  • Dlonem (translator/consultant)
  • jibril5543 (translator)
  • Kebab (translator/consultant)
  • Хихирюсюкака (translator)
  • Freakshow (translator)
  • ANGEL (translator)
  • UndeFR (translator)
  • Sir_Robert_Peterson (translator)
  • EAP Power (consultant)

Special thanks to BigBrother, Helixyos, Shet, Coushy, Lavie, Golden Child, Argus von Stein, Selesio, Dragonxxx, no ♥♥♥♥♥ plz, kwonth1000, ThogThag, Harabec, Iffaran, Zarbargethe1st, WhyldChyld, Some name, aznereth, vaer, Crepe and to others who wrote constructive suggestions and feedback :)


Last Update
Update 2.04d
- small adjustments
Popular Discussions View All (71)
16
9
Mar 31 @ 4:08am
About Update 2.0
ryciebani666
14
Jun 20 @ 12:13am
Mage Duels 2.0
ryciebani666
3
Jun 15 @ 1:03am
Tradition - rule of the mages
Kain
3,262 Comments
NiceAndEasy Jul 14 @ 6:28am 
nevermind.ive just found option in character interactions
NiceAndEasy Jul 14 @ 5:52am 
How to drink rare magic potions? I remember that in older version after placing porion in equipment special decision appears but now it doesnt happen. Am I missing something?
ryciebani666  [author] Jul 10 @ 12:26am 
@Plouf
You mean the decision to hunt (activity is a bit of a misleading term ;p)
Hunters do not have a very complex gameplay loop. Everything they have at their disposal is described in their trait. This mainly includes the decision to hunt, the witch trial, and the interaction to stop the witch.
The mod is designed with playing as a witch in mind, and hunters are more of a side element.
Plouf Jul 9 @ 6:13pm 
So we're planning another game with my Friend but on the other side, I tried the witch hunter gameplay is there something to do except from the witch hunt activity ?
ryciebani666  [author] Jul 9 @ 10:20am 
@TurboJ
The seventh camp purpose should be displayed along with the others. If this is not the case, it means that you are using another mod that somehow affects the camps. You can try changing the loading order of the mods, which may solve the problem, although there is no guarantee that everything will work properly.

@xiChann
That was exactly the plan :>
xiChann Jul 9 @ 6:11am 
Love this mod, just fleshes out the whole witchcraft trait!
TurboJ Jul 8 @ 9:02am 
As an adventurer, how do I choose the 'Secret Seekers' camp purpose? On the 'laws' menu where camp purposes are shown, only the original six are showing. The 'Secret Seekers' I can't find anywhere.
ryciebani666  [author] Jul 7 @ 12:23am 
@Plouf
I am glad that you have had positive experiences. The mod in its current form took a lot of effort, but it was worth it ;) Of course, it could still be better and have a little more content/colours, but I'm not planning any updates for now.
Plouf Jul 6 @ 9:20pm 
So I played a whole game with your mod on with a friend, it was really fun I was playing Daiba (as a mage) and she was the emperor Ganishka (as a minor demon) from Berserk, really appropriate. The mod is very complete and manages to surprise you every time you go further in the magic domain, I think I didn't even manage to do everything.I love the yaga hut, I love Blob even if he betrayed me, and I love the mage council (mage summits remind me of quidditch world cup lmao). I think the golem army is a bit owerpowered but still fun ! Overall gg for this mod I hope you'll continue to update it and have success with it you deserve it :D (let's see what you'll cook in china and japan)
ryciebani666  [author] Jul 6 @ 4:31am 
@whatdoesmyult
Yes, that should delay all three crises.