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You mean the decision to hunt (activity is a bit of a misleading term ;p)
Hunters do not have a very complex gameplay loop. Everything they have at their disposal is described in their trait. This mainly includes the decision to hunt, the witch trial, and the interaction to stop the witch.
The mod is designed with playing as a witch in mind, and hunters are more of a side element.
The seventh camp purpose should be displayed along with the others. If this is not the case, it means that you are using another mod that somehow affects the camps. You can try changing the loading order of the mods, which may solve the problem, although there is no guarantee that everything will work properly.
@xiChann
That was exactly the plan :>
I am glad that you have had positive experiences. The mod in its current form took a lot of effort, but it was worth it ;) Of course, it could still be better and have a little more content/colours, but I'm not planning any updates for now.
Yes, that should delay all three crises.