Arma 3
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Los Alamos II
   
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
386.457 MB
Jul 19, 2022 @ 12:13pm
Mar 30, 2024 @ 12:13pm
24 Change Notes ( view )

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Los Alamos II

Description
This is a 10km terrain enchanting with rugged southwestern visuals based on New Mexico Los Alamos/Whiterock/Diablo Canyon. All new evolution of the original los alamos terrain concept which is now old west. Perched high atop the Rio Grande river lies the Blackrock Mesa Research Facility, a secretive lab where strange experiments have been conducted.

The area is also known for private military contractors based in the town of Blackrock as well as a nearby ranches and village hideouts. The canyons and forested areas are popular for recreation. Usefull for post-apocalyptic/zombies, survival, sci-fi/half-life, etc. Non-vanilla assets have been repacked with credit. Should be fully signed for multiplayer and works with the real lighting and weather mod.


[## Terrain Details ##]
grid size = 2048 x 2048
cell size (m) = 5.0
terrain size (m) = 10240
resolution (m/px) = 2.0
texture layer = 40x40
mapsize = 10km x 10km


Credits:
Included is L4z0r's Federal Highway Administration Signs Pack
https://steamcommunity.com/workshop/filedetails/?id=1628714777

Included is MBG Buildings 2 by Mondkalb
https://steamcommunity.com/sharedfiles/filedetails/?id=962928593

Abandoned Powerplant by Wolf
https://steamcommunity.com/sharedfiles/filedetails/?id=2364014211
72 Comments
Killawat Apr 3, 2024 @ 9:31pm 
Could you add a border patrol station?
aussie battler Mar 5, 2024 @ 11:07pm 
It is good to pack your PBO files with Addon Builder in Arma3 Tools. It automatically creates a $PREFIX$ file in your pbo folder. I have had trouble with some mods being signed because I didn't use Addon Builder & was missing the $PREFIX$ file. The video below shows how to use it.
aussie battler Mar 5, 2024 @ 10:21pm 
here is a tutorial on how to use sign using DsUtils: https://youtu.be/3YDXSnGnqLM?si=tbusvFRdb0NlJ_rL&t=111
bannanadan  [author] Mar 4, 2024 @ 5:54pm 
Ok using the a3 tools could potentially workaround this issue.
aussie battler Mar 4, 2024 @ 5:39pm 
@bannanadan some people dont let you repack their mods. You can do it, but they can report it to steam & your mod gets taken down :(
bannanadan  [author] Mar 3, 2024 @ 2:50pm 
Ok I was under the impression I couldn't sign another authors pbo. Will look into it.
aussie battler Mar 3, 2024 @ 6:12am 
@bannanadan appreciate the fast response. I am not sure why the keys didnt upload to steam, but there is only one bikey which is modsign_sws_2. The addons folder has the bisign files, these just help the server check if players have modified any files when trying to join the server.

I just read some of your notes & if you have repacked pbos, you will need to sign them with your key. They wont pass if you have repacked & used the original modders key. It is because the pbo is a different size to the bisign file & the server thinks you have modified the pbo.

You can delete the bisign files & resign them using your key. Arma3 tools wiil create new bisign files that are assigned to your key. Love your map, looking forward to putting up a server with it.
bannanadan  [author] Mar 3, 2024 @ 2:03am 
They keys are in the addons folder, but looks like I might need to copy the bikey files then. Will try fix in next update.
aussie battler Mar 2, 2024 @ 7:38pm 
Hi, great map. You are missing 2 keys in the server kays folder. One is the key to MBG Buildings 2, the other I have no idea what it is. l4z0r_FHWA_signs.pbo?
unit Dec 9, 2023 @ 6:57pm 
Imagine playing on los alamos 2 instead of playing los alamas 2:presidente: