Stellaris

Stellaris

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Strike Craft Extended (3.4.x)
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May 12 @ 9:09am
May 25 @ 9:35pm
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Strike Craft Extended (3.4.x)

Description
Adds Fighters, Interceptors, Railpods, Bombers, Gunships, and Gatlings. Reworks Strike Craft combat completely, adds new strategic depth to carriers, and makes space battles more interesting.

Strike Craft are now an essential part to every fleet. Fight for tactical control over the battle with a variety of space superiority fighters, and support them with crucial carrier operations using devastating strategic bombers.

Supports game version 3.4.x and the Overlord DLC

Space Superiority Fighters
Designed to achieve space superiority and enable strategic bombers to complete their assault missions. Ideal for intercepting, escorting, and dogfighting. Shorter reload times, higher movement speeds, but lacks shield penetration.

Fighters - 2.30 sec (+25% shield bonus, +25% hull bonus) - 425 speed
Fighters are multirole Strike Craft that carry modified rotary flak-cannons to damage shields and hulls.

Interceptors - 1.15 sec (+50% hull bonus) - 425 speed
Interceptors use precise high-powered lasers to quickly destroy mobile targets and cut through hulls.

Railpods - 3.45 sec (+50% shield bonus) - 425 speed
Railpods are nimble and armed with powerful miniaturized railguns to overwhelm the shields of ships.

Strategic Bombers
Designed to decimate capital ships of various sizes and hold their own in Strike Craft combat. Requires support to be fully effective, but given time, these assault craft can decimate enemy fleets.

Bombers - 5.75 sec (+100% shield penetration, +100% armor penetration) - 400 speed
Bombers carry large payloads of heavy disruptors to devastate both capital ships and strike craft.

Gunships - 6.90 sec (+100% shield penetration, +50% armor bonus) - 400 speed
Gunships fire miniaturized shaped charge torpedoes to destroy even the heaviest and armored targets.

Gatlings - 4.60 sec (+100% shield penetration, +25% armor bonus, +25% hull bonus) - 400 speed
Gatlings utilize specialized shredder autocannons that are effective against both hull and armor.

New Carrier Ship Sections
Cruisers are now your dedicated carriers. New ship sections for cruisers have been added to help them reflect this new role in the fleet. Standard hangars (starbases, defense platforms, or other ship sizes like battleships) have access to all six types of Strike Craft.

Vanguard Carrier Bow - 1 Missile, 1 Space Superiority Hangar, | 4 Medium Utility Slots

Heavy Carrier Core - 2 Point Defense, 1 Strategic Bomber Hangar | 4 Medium Utility Slots

Support Carrier Stern - 1 Missile, 1 Point Defense | 2 Auxiliary Utility Slots

General Changes
All hangars now launch their strike craft quickly and from long-range (200) at the start of the battle, which can then speed up ahead of their main fleets to fight for space superiority before the main fleets clash. Strike Craft combat behavior and all other stats related to them have been reworked completely in this mod.

The AI will use a variety of Strike Craft combinations like Fighters + Bombers, Interceptors + Gatlings, Railpods + Gunships, etc. There are 15 different combinations of Strike Craft in total that the AI will use, so you can experience different tactics in every war.

Cruisers have been redesigned to become dedicated carriers armed with hangars, missiles, and point defense slots. Cruiser carriers allow for power projection across the galaxy and are effective damage dealers, but are also quite expensive and fragile. Protect your carriers well, and their Strike Craft will decimate the enemy fleets.

There are three tiers to Strike Craft technology in this mod (Basic, Improved, Advanced). There is also a new admiral trait (Ex-Fighter Pilot) added in this mod, it gives +10% strike craft damage and attack speed.

Compatibility
This mod is save-game compatible and should be compatible with most other mods, meaning this mod is compatible with NSC, ESC, ACOT, BSW, etc.

Credits go to Chickenhunt for the projectile GFX and Churumiru ShiRoZ for helping me make the icons.
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86 Comments
AeonRemnant Jun 24 @ 7:23pm 
@pearl It's not so much about the strength of the equipment rather than the role playing possibilities. Having the bombers max out right at the beginning of the game kinda ruins the long game, but if we had new classes it'd feel much more immersive. :D

Good mod tho, carriers are underrated.
pearl  [author] Jun 24 @ 5:33pm 
@AeonRemnant tier 3 (advanced) of these strike craft should already be stronger than ESC Next versions
AeonRemnant Jun 21 @ 10:34pm 
Would it be possible to get some compatibility with ESC Next? There's a LOT of different bombers in different mods. Psionic bombers, singularity bombers, nanite bombers, etc etc. It hurts that this mod is relevant up until year 60 and then pointless after.
BOYETCHLES Jun 19 @ 2:05pm 
Ok so I love the idea of this mod, strike craft in vanilla are pretty boring and not very powerful. With that said, I played a game with this mod and it is WAY overtuned. I went to war with my neighbor whom was weaker than me, however he had cruisers (and therefore strike craft) and I didn't. He wiped the floor with me in every fleet engagement we had. I would have 1-2k more fleet power (5-6k vs 4k) and my fleets would be devastated with him taking minimal losses because the strike craft are so strong. I tried maxing out PDCs and it didn't make much of a difference. I tried disabling the mod and reloading the save and his fleet of 4 cruisers and 1 destroyer went from 4.7k power to 1.1k power.

Unfortunately this is just far too imbalanced at the moment. Please look into turning down the strength of the flight craft. I look forward to trying it again after that time.
DisasterAhead Jun 18 @ 3:51am 
Oh cool, thanks Faber. I guess I missed it when I read through the mod description.
Faber Roze Jun 18 @ 1:57am 
Has anyone tried this mod with Guilli's Ship Components yet? Planning to test the compatibility soon, would be super helpful if there are known incompatibilities/bugs.

And yes, I'm using both because I'm a carrier-nut.
Faber Roze Jun 17 @ 9:51pm 
@DisasterAhead It literally says it is.
DisasterAhead Jun 17 @ 5:10pm 
Is this compatible with NSC?
Xi Jinping Jun 17 @ 6:54am 
Looks amazing! such a cool idea!
pearl  [author] Jun 16 @ 7:37am 
@lidku716 The AI will use a variety of Strike Craft combinations like Fighters + Bombers, Interceptors + Gatlings, Railpods + Gunships, etc. There are 15 different combinations of Strike Craft in total that the AI will use