94 ratings
File Size
22.093 MB
May 5 @ 10:16am
May 23 @ 12:02pm
11 Change Notes ( view )

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In 1 collection by Icen
Galactic Resonance
36 items
This mod aims to upscale the stars, planets, and all celestial bodies in the vanilla game along with the DLCs. This also in turn enlarges travel time required by ships and reduces the engagement ranges for ship battles.

This only supports vanilla and DLC Asteroids, Planets, Stars and Megastructures.

- Upscaled Star and Planets
- Upscaled Megastructures
- Upscaled Nebula
- Slower Travel Time
- Smaller Fleet Engagement Range (So ships won't fight across the star system)

Compatibility Patches:
- Planetary Diversity

Future Plans:
- Further adjustments to scaling
- Integration to my other personal mods for my own mod list
- Integration to my other mods in my own mod list

Known Issue:
- Fleets will clip into the star when flying "over" it. This cannot be fixed without breaking other visuals in game. This is a modding limitation because of how Stellaris works.
- Colossus won't be perfectly centered above planets its cracking. It will be slightly offset. This is a vanilla game issue that is only visible now due to the significantly different scales we are now working with.
- Flickering may happen at certain camera angles as models are put to their limits and any odd clipping from vanilla models are simply amplified by the new scales.

Q: Whats the difference between this and your other scale mod?
A: The difference is this is a more stripped down version of my other scale mod. This only focuses on vanilla and DLC content. Besides that, it also changes ship behavior and the travel time for ships.

Q: Will you rescale XYZ?
A: You can do it yourself. I have put variables on top of each .asset file so you can easily switch values for things. Megastructures changed are Ringworlds, Dyson Spheres and Matter Decompressors. You can change the values for those on their own .asset file.

Q: Real Space? Gigastructures? Some other megastructure or planet/star mod?
A: Currently, I only plan to support my own ship sets and ship class mods.

Q: What other mods do you plan to do?
A: I'm currently working on polishing my existing mods. I'm still deciding between new shipset or new ship section mods.

- Fredric Harbin (aka pho-ku) for the Logo font
- Stellaris Modding Den for the inspirations and place to get help and opinions
- Paradox Interactive for the game itself
- Blender for the 3D Tool used

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Icen  [author] May 26 @ 10:17pm 
@FloofyMomo Most likely something to do with your modlist/game. The author for the Subtle Polish says on his description and recent comments that the mod is for 3.3 version of the game
FloofyMomo May 26 @ 10:01pm 
@icen I have not experienced any crash?
Icen  [author] May 26 @ 7:01pm 
@FloofyMomo Okay I tested it ingame and it seems to be crashing. Further reading into the mod indicates the mod is for an older version of the game. Using this mod with that should work in theory but you would have to downgrade your game.
Icen  [author] May 26 @ 3:45pm 
I took a quick look at the files and it should be mostly fine. I'll check again later when I get a chance
Icen  [author] May 26 @ 3:00pm 
@Floofymomo Can you link the mod?
FloofyMomo May 26 @ 2:37pm 
Is this compatible with subtle polish? specifically the terraforming stations+ringworlds?
Icen  [author] May 25 @ 11:56pm 
@TheGamingODST Unfortunately not achievement compatible. I tried to make it compatible some time ago but there is just no way to do it without things looking half baked.
TheGaminODST May 25 @ 8:23pm 
Ah alright, and I am guessing this is sadly not Achievement compatable?