Europa Universalis IV

Europa Universalis IV

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Historical & Dynamic Population
   
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5.188 MB
Mar 20, 2022 @ 12:19pm
Apr 1, 2022 @ 1:28am
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Historical & Dynamic Population

Description
Have you ever wanted for EU4 to feel more dynamic and alive, with real populations that prosper or decline based on your actions? Then this mod is right for you.

It completely reworks starting development around the world, to accurately represent 15th century populations with 1 development representing 25000 people. This means regions like China or India start with 3000+ development, while for example Europe and the Americas have drastically reduced starting development.

And this development is dynamic through 3 systems:

1. Growth: Keep your provinces safe and free of devastation, and they will slowly grow over time. (This happens through hidden events, so you arent spammed with growth events if you play a country like Ming.)

2. Decline: If your provinces get devastated, your population will die, meaning the development will decrease. Even a prosperous metropolis can become a ruined wasteland if it finds itself sieged and looted in a long war. (This will also happen automatically through hidden events)

3. Draft: If you run out of manpower, you now have an option to draft your subjects into the army, decreasing development, meaning in a costly war you have the choice between running out of manpower or shrinking your own population.

These three systems together make the game more dynamic, more historical, and more fun, all while keeping your experience close to vanilla, so you wont have to relearn the game like with other mods adding population such as Meiou and Taxes. Just safeguarding your empire might now strengthen you more than costly wars of expansion, and losing provinces in a peacedeal might now be preferable to losing an even larger part of your population through devastation and drafts.

(Please note that some provinces are owned by different nations than vanilla EU4 for example there are less french vassals, this is due to me reusing parts of an old historical population mod, since completely redoing population for almost 4000 provinces is a pain )

Please enjoy!

UPDATE 1:

- Cut growth speed in half, as many people pointed out it happened too fast so far.
34 Comments
Cucumber Dec 16, 2023 @ 11:55pm 
update?
amode66 Dec 15, 2023 @ 9:31am 
mod develop updateer plass
Force Aug 8, 2023 @ 3:00pm 
Just letting you all know, I updated the mod, so if anyone wants to play it for 1.35, You can look for mine
MK Black May 4, 2023 @ 2:22am 
Updaaaate updaaaaaaaaaaaaate
IUZT Mar 15, 2023 @ 10:57am 
Mod does not work anymore, please update if you have the time and want to
Cardinal Dec 18, 2022 @ 10:57am 
Would just like to say that this is a great mod, I enjoyed playing it so much! Would be very appreciative if there was an update.
Ain! Jun 8, 2022 @ 5:37pm 
Sounds pretty good, but can it lead to a situation where I might invade an AI and then just raid their development and thus preventing their future wars? (I wouldn't want a too drastic change of balance like that.)
biggie_boss May 31, 2022 @ 12:59pm 
A lot of inaccuracies with regards to population. England had a substantially smaller population than France. Constantinople had only 50k people at the time of the game start. The cultures are way off in the Balkans.
v1t May 28, 2022 @ 7:37pm 
Good idea in theory but in practice British GDP/capita was 3x higher relative to Indian GDP/capita before imperialism... population is surely representative of GDP but then you need to start factoring in population productivity factors.
SupaDip May 20, 2022 @ 7:01am 
Is there something in this mod to support the Great Divergence when European economies became more developed than Asian?