Sid Meier's Civilization VI

Sid Meier's Civilization VI

28 ratings
Моды с переводом на русский язык
   
Award
Favorite
Favorited
Unfavorite
Description
В данной коллекции собраны моды, переведенные на русский язык и отлично работающие вместе.
Items (58)
Game and mods - Russian translations
Created by Skalozubio
Перевод на русский язык различных модов Civilization VI. Исправление ошибок официального русского перевода игры. Исправление "Заглавных Первых Букв В Словах". Information for mod authors Russian translations for various Civilization VI mods The advantage o...
Ancient Egyptian Pantheons
Created by p0kiehl
Description Updated for Gathering Storm! Adds 10 new ancient Egyptian-themed Pantheons, inspired by the Gifts of the Nile scenario. I fully recommend that you use this mod with my other religion mod, Religion Expanded! Pantheons Lord of All Gods (Amun): +1...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Better Loading Screen (UI)
Created by infixo
New v1.9 as of 15.04 - option to turn OFF Dawn of Men speech. Displays detailed information about uniques on the loading screen. No more annoying laconic "unique unit". You can also turn off the Dawn of Men audio if you've heard it enough ;) Works with the...
Better Report Screen (UI)
Created by infixo
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab. More information in the Report Screen. New tabs: units, deals, policies, minors. Compatibility Works with the bas...
CIVILIZATION VI: NATIONAL WONDERS
Created by Albro
National Wonders This mod reintroduced a previous mechanic from older civ games to Civilization VI, National Wonders! For versions 1, five new National Wonders have been added to the game. For a full breakdown of the mechanic and a more detailed look at th...
CIVLIZATION VI: NATIONAL WONDERS PACK 1
Created by Albro
National Wonders: Expansion Pack 1 This mod adds 3 additional National Wonders to my original Civilization VI: National Wonders mod! For a full breakdown of the mechanic and a more detailed look at the N. Wonders themselves, see the documentation here! THI...
CQUI - Community Quick User Interface
Created by the_m4a
https://i.imgur.com/Df4rNBo.png Works with Fall 2019, Spring and Summer 2020 Patches from Firaxis, as well as currently released New Frontier Pass and Great Leader updates. Mod is actively maintained and tracked on the CivFanatics GitHub Page CQUI is an op...
Cheat Menu Panel (R&F - GS)
Created by Sparrow
This Mod Adds A Menu Panel With Selected Cheat Options For InGame. Keybind Support is now implimented for all functions ( See Images ) The Mod is NOW Save Game Dependant. See Below How to Change so old saved games will work Go to SteamLibrary\steamapps\wor...
Endgame Map Replay
Created by Technoluddite
Relive the rise, or maybe the fall, of your civilization and see how the rest of the world evolved over the course of the game. Updated 2021-11-27 New: Bugfixes for Hotseat games End Game Replay A new tab, 'The World', is added to the End Game screen. When...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Great Works Viewer
Created by Glindor
Improves the Great Works view by: Sort by building type to get similar works close to each other. Expand view to your screen size. Filter on work slot type. Themeing helper. Thanks to eudamonia and Concise UI for the Themeing helper....
Happiness and Growth Indicators
Created by lockstep
Adds indicators for happiness, growth, spies, and luxury resources to the Top Panel. Works with Gathering Storm, Rise & Fall and Vanilla. Supported languages: English, German. Does not affect saved games. If you like this mod, please make sure to rate it....
More Maritime: Seaside Sectors
Created by Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
Multiplayer Helper (MPH)
Multiplayer Helper: Originally built for Civilization esports event (e.g. CWC tournaments), this mod initial objective was to limit the amount of game re-lobbying by preventing the AI from taking over players unit during on disconnect. It has grown to incl...
Port Lime - Bridge Districts
Created by Captain Lime
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through th...
Real Balanced Pantheons (AI)
Created by infixo
This mod requires Gathering Storm. Supported languages: English, Polish, Russian. CivFanaticsGitHub Overview Changes and tweaks to Pantheons to help AI choose better and in the process make some of them attractive for human players. RBP is a result of my t...
Real Governor Inspector (UI)
Created by infixo
Helps managing Governors. Requires Gathering Storm. Supported languages: English, 한국어/조선말 (Korean). Russian translation German translation CivFanaticsGitHub Description Opens a window with a list of cities and information about gains provided by a governor...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Sukritact's Global Relations Panel
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is that you never really know what anyone else is doing or what the...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Sukritact's Simple UI Adjustments
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments...
Tech Civic Progress Plus
Created by D
If you think it's useful, please click LIKE to let more people see it. Features Shows precise tech and civic progress in the tool tip of items on Tech and Civic Tree. (Plus Version added) Show estimated tech and civic progress after boosting (extra boost r...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
What Did I Promise?
Created by Technoluddite
Never accidentally break a promise again Shows information about promises you have made, or have refused to make. Updated 2021-11-29 New: Bugfixes ( see all changes) Deliberately breaking promises you have made to the AI players is all part of the fun of b...
p0kiehl's Better Pantheons
Created by p0kiehl
This mod buffs all of the pantheons in the game (except Earth Goddess) to make for more exciting game play choices. These buffs have been designed with the goal of having the AI make better pantheon choices, as described by Infixo in the Real Balanced Pant...
Project Metropolis - A Civilization 6 District & Building Extension Mod
Created by furion1986
Project Metropolis - A Civilization 6 District & Building Extension Mod Overview: This Mod adds a game mode that introduces 9 new minor districts (named Quarters) that function similarly to specialty districts, but doesn't require population and can build ...
Monopoly++: Tycoons and Investors
Created by Leugi
Part of the Monopoly++ Collection. Adds two new units, Tycoons and Investors, as the units that create Industries and Corporations instead of Builders and Great Merchants. Also provides them with some additional improvements to enhance Trade Routes and Cor...
Monopoly++: Product and Corporation Adjustments
Created by Leugi
Part of the Monopoly++ Collection. Includes several adjustments to enhance the experience of playing with Monopoly mode, particularly to Products and Corporations. https://i.imgur.com/zpYS77L.png https://i.imgur.com/yqiqL0K.png Product & Corporation adjust...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
District Expansion: Industry
Created by JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Spirituality
Created by JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Entertainment
Created by JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Commerce
Created by JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Suburbs
Created by JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
District Expansion: Worship
Created by JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
District Expansion: Campus
Created by JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
District Expansion: Theater
Created by JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
GoldenAge - Brave New World
Created by Gold
https://ae01.alicdn.com/kf/H92d7ec735be047758bcf7a2185068effz.gif GoldenAge - Brave New World Top rated and the most comprehensive gameplay mod in Civilization VI! Adds multiple new game modes, overhauls, and fixes most irrationalities in Vanilla. Makes Ci...
Golden Age-Infinity Pinnacle
Created by Gold
https://ae01.alicdn.com/kf/H92d7ec735be047758bcf7a2185068effz.gif GoldenAge - Infinity Pinnacle Top rated and the most comprehensive gameplay mod in Civilization VI! Adds multiple new game modes, overhauls, and fixes most irrationalities in Vanilla. Makes ...
Detailed Wonder Reminder Enhanced
Created by 榊野木乃实
Added a new panel that shows detailed building information for all Wonders, such as remaining turns of other civilizations, cities where you can build the Wonder, and more. Send a notification to alert you if another civilization start building the wonder ...
Sukritact's Tourism Overview Screen
Created by sukritact
https://i.imgur.com/1UAbU2D.png Does anyone understand how Tourism works? I certainly didn't. This aims to fix that. The Tourism Overview screen allows you to better understand and keep track of your progress (and only YOUR progress, at least for now), tow...
Real Era Tracker (UI)
Created by infixo
New v1.4.1 as of 14.12 - 6T_GrandEras compatibility. Shows a list of historic moments not yet earned. If you are short of few points to get the Golden Age or not fall into the Dark Age this mod will help you find the possible sources of those points. Requi...
Create Your Pantheon
Created by nea_baraja
Choose your domain and power to create a unique pantheon for your civilization! Shennong or Wenquxing, Venus or Dionysus? ——Dark Age Mod Development Team, Create Your Pantheon Project Team Mod Introduction In this mod, the traditional mechanism of choosing...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Grand Eras (Project 6T Core)
Created by JNR
The modding scene for Civ VI is very modular, with many buildings, wonders, units, etc. being released here and there in bits. Now it is time for: The Thing That Ties Them Together! I present: Project 6T - starting with my 60th mod "Grand Eras". This is th...
Enlightenment Governments (Project 6T)
Created by JNR
Adds a new set of governments between medieval and modern tiers and makes older governments more viable to keep by changing Wildcard slot progression. While the new governments from JFD's Rule with Faith do the job fine, many people have reported issues si...
Monochrome Era Background Art (Project 6T)
Created by JNR
Adds a unique background image to every era in the tech and civics tree, giving them more flavor than the minimalist and rather lifeless line drawings of city centers. Additionally, each era now has different images in the tech and civics tree, respectivel...
Unit Expansion: Infantry (Project 6T)
Created by JNR
Adds 7 new infantry units to the Melee, Anti-Cavalry, and Ranged promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Unit Expansion: Cavalry (Project 6T)
Created by JNR
Adds 6 new cavalry units to the Light Cavalry and Heavy Cavalry promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Pr...
Unit Expansion: Artillery (Project 6T)
Created by JNR
Adds 2 new artillery units to the Siege promotion class, giving it almost the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Project 6T, with a much lower...
Unit Expansion: Naval (Project 6T)
Created by JNR
Adds 6 new naval units to the Naval Melee, Ranged, and Raider promotion classes, giving each class almost the same density of units as the land Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expan...
Unit Expansion: Aircraft (Project 6T)
Created by JNR
Adds 2 new air units to the Fighter and Bomber promotion classes, giving each class an additional stealth aircraft upgrade close to the Future era. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Sappers (Project 6T)
Created by JNR
Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked. Ever since Battering Rams upgrade to Siege Towers and Sieg...
Linked collections (2)
JNR's District Expansions
Contains 13 items
JNR's Project 6T
Contains 13 items