Crusader Kings III

Crusader Kings III

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Summe's Men at Arms+
   
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1.060 MB
Nov 4, 2021 @ 10:14pm
Dec 14, 2021 @ 2:12pm
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Summe's Men at Arms+

Description
Hello, this is my first mod I have ever released to the public, so please bear with me. This mod was originally born out of wanting more men at arms for a Roman playthrough I was planning, after finishing them I decided to add more. There is currently no GFX in the mod, I can't do graphic design if my life depended on it, though I may take a crack at it at some point.

-List of Men at Arms-

Roman:
-Limitanei (light infantry)
-Comitatenses (heavy infantry)
-Palatini (elite heavy infantry)
-Cataphractarii (basically the greek cataphracts)
-Bucellarii (basically horse archers)

Norman:
-Norman Knights (heavy cavalry)

Anglo-Saxons:
-Fyrds (light infantry)

Central Germanics:
-Gothic Knights (OP late medieval period knights)

Eastern Iberian:
-Almogavars (light infantry)

Eyptian:
-Mamluk Cavalry & Infantry

Visigothic:
-Gadraugts (Pikemen)
-Gothic Warband (Heavy Infantry)

French/Occitan:
-Chevalier (Heavy Cavalry)
-Gendarmes (Late Medieval Heavy Cavalry)
-Aventuriers (High Medieval Crossbowmen)

With more planned, don't expect regular updates. I will maintain this mod for sure and fix any bugs or unbalances.
Popular Discussions View All (1)
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Nov 4, 2021 @ 10:28pm
Suggestions
SummeDummkopf
29 Comments
SummeDummkopf  [author] Dec 31, 2024 @ 10:05pm 
@IamtheJok4911 I would not download this, it is horribly outdated
IamtheJoke4911 Dec 31, 2024 @ 7:56pm 
quick question is this achivement available?
Skybrigadier Jul 28, 2024 @ 3:43pm 
Hey can you make a mod that makes us able to merge man at arms ? We can't at the moment. If you inherit a title from vasals you also inherit their man at arms and if they are same type as yours you should be able to merge them but you can't.
mateuszn2007 Jan 3, 2024 @ 6:59am 
this mod adds armed forces
One of a kind
Not barbaric like the Germans
Not barbaric like the English
Not barbaric like the Gauls
Not barbaric like the Muscovites
The great Romans were the only ones who were non-barbarians
jackson Jul 25, 2023 @ 2:13am 
I have a question do you at least know where they keep the modifier for the limit of men at arms are because I can't find it anywhere
SummeDummkopf  [author] Oct 26, 2022 @ 8:37pm 
@Werwolf Yes, unless Paradox does major changes to how innovations work. But they haven't to my knowledge, so it should work. Though if you make a hybrid culture you'll lose the innovations and MAAs I believe, gonna be honest I don't really use this mod anymore. Nor am I maintaining it.
WolvesofZiu Oct 26, 2022 @ 8:14pm 
Does this mod even work?
Rhzyo Aug 4, 2022 @ 1:03am 
@yazeedalhallak01 rather than asking him to do that because you want it why don't you put in some effort and do it yourself. Go open the files up and figure it out once you get the hang of it, it's easy. I've changed plenty of mods to my preferences rather than expecting someone to change things for me.
SummeDummkopf  [author] Aug 1, 2022 @ 6:27pm 
@yazeedalhallak01 ngl, this mod is kind of dead and outdated imo. I most likely won't be updating it for the forseeable future.
yazeedalhallak01 Aug 1, 2022 @ 1:10pm 
do the MAA's have their own illustrations (unit painting) if not please research images related to the MAA's & put them on their, it would add more uniqueness with this mod + more enjoyability when using these MAA's as they feel more well distinct