Stellaris

Stellaris

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The New Era
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The New Era

Description
The New Era
This mod is a completely update-independent project. The new era is about the full conversion of stellaris, which means it has alternative mechanics to vanilla. Also in the mod there is no compatibility with other mods. You should play on version 3.1.2, since it was she who was taken as the basis for the mod and its updates.

This mod completely changes every aspect of the vanilla game. There is a completely new technology tree nailed down from scratch, an adequate system of job financing, a new battle, and so on. This mod involves the transformation of stellaris into something more realistic and adequate than the "D*ck" update in vanilla. In the process of its development, we are slowly but inevitably moving towards a utopian dream, the dream of stellaris for 300 playable years. This mod simulates the development of the galaxy over eras. You start out as a primitive to go through 3 ages and become a great Galactic empire.

Eras in mod:
  • 1. The Era of the Primitives
    - civilizations just go out into space and master the worlds around them.

  • 2. The era of the New Time
    - civilizations enter the colonial race, conquer space, fight.

  • 3. Era of Empires
    - superpowers are fighting a war for world domination.
In this mod:
  • The system of the economy in the districts.
    The entire planetary infrastructure has been completely redesigned. Added a bunch of new resources, districts and buildings. In addition, the mechanics of economic space exploration have changed a lot, for example, spaceships are now being built at planetary shipyards. Realistic economy just now!

  • New tech tree.
    Our mod implements a completely unique technology tree that has no analogs in stellaris. New components, technologies, resources and much more! This also includes reworking the research mechanics, now technologies are time-bound. The maximum lead is 20 years.

  • New Ethics&Goverments system.
    Our fashion provides for a new system of government. I brought back the political system from 1.5.1 with a number of changes aimed at improving the balance and gameplay of Stellaris.

  • Budget system.
    Now it is possible to finance a specific industry by pouring money into it. Now you can manage and prioritize your economy significantly better.

  • New traditions
    New imperial traditions, they will lead your society through a long path of cultural and technological evolution into the space age.

  • New FLT
    Now, at the start of the game you once again can chose - warp or hyper!

  • Optimization.
    Our mod made a unique optimization of Stellaris, according to our system, 1 pop = 100 million people, so the planetary population growth is reduced by 3 times in proportion to the increase in labor efficiency. In our mod, you can play 100 years in 2 hours!

    If you want to help the creator of the mod in its development and speed it up, you can make a donation.
    https://www.patreon.com/lKomandante

    Also you can see my grafical addon
    https://steamcommunity.com/sharedfiles/filedetails/?id=2801740781

    Join my Discord server!
    https://discord.gg/t5eUyrXpBc

    spawn-bug fix as per the dev: start the game in multiplayer then save and load it in singleplayer
Popular Discussions View All (3)
93
Jun 4 @ 1:52pm
Crashes & Bugs
Komandante
26
May 29 @ 6:11pm
Ideas for mod
Komandante
2
Dec 29, 2021 @ 11:25am
Some tips on not dying too early
shadofx
< >
344 Comments
Willem Jun 27 @ 1:35pm 
So, great mod, like to see where this one goes... though question: Was this inspired by Aurora 4X by any chance?
x26a Jun 27 @ 1:30pm 
My neighboring empire is not growing, has anyone had this problem?
MrRafa365 Jun 24 @ 9:23pm 
for all i played i can say the mod still needs work seems like the ia cant play it so its u alone and theres some jump drives like the second tier of hyper drive that will lose all your ships
Dragon's Flame Jun 23 @ 9:22am 
@Mazurek just bypass it, it should give you the option to "subscribe anyway" and then sub to the other one
Dragon's Flame Jun 23 @ 9:22am 
@ruby rose nope, overlord is really really new
Ruby Rose [ITA] Jun 21 @ 2:53am 
Can i keep overlord activated for this? I do not remember if overlord was out at the time of 3.1.2
jar jar binks Jun 20 @ 11:42pm 
that is a very bad idea, the loop shall gone for eternity.
Mazurek Jun 20 @ 5:56am 
This mod might be decent if the requirements for it weren't so interestingly convoluted. Try subscribing to this mod, it tell you that it requires the Ambiance mod first. Try subscribing to the Ambiance mod.....it tells you that you need this mod first.

Can we get rid of the loop, or even combine the two mods into one so we are not dealing with this unnecessary amount of headache?
allx-ax Jun 16 @ 4:00pm 
what dlc do i need?
Dr. Hentai Jun 5 @ 10:07am 
Which are some mods that are compatable with this, maybe even some that you/other people reccomend using along side?