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@Sentry Ward Pure bugfixes are being pushed directly to the MODJAM version (as well as this version). This mod will be expanding on what was done in the MODJAM mod. If using this mod, then you will want it to be below the MODJAM mod in load order.
Make the upgraded building a requirement but remove/reduce the gas/alloy upkeep.
Lower the cost/time for the decision to level. Remove the mastery_of_nature requirement for the AP but make it require 2 AP’s first.
Remove/reduce the engineering boost from the planetary buff. And here it comes: Replace that part of the buff with a little bit of habitability/amenities/stability bonus and eventually a extra building slot or 2 (this way you can play around with what you do and do not want to keep, it will compensate all your sacrifises and thus feels extremely rewarding).
I believe this also adresses Jimmy’s things while also keeping the mods base intact while fixing most of the balance issues. And if you want help i can do all of this and more. (damned 1000 tokens max).
It also suggests maybe a troglodyte civic that adds the habitability boost for an agoraphobic society. Or possibly a parallel decision to the storage caverns decision?
I have all the alloys (minerals and food too) I can use even with one forge per three worlds. The problem is managing 150-200 population and matching climate preferences for happiness and the game seeming to pick the arctic population next because it is underrepresented on my arid colony.
I am mostly thinking of the several rotations I spent in 'hardened' underground facilities and hearing about the blizzards I missed from the gate guards when my rotation ended.
Game mechanic wise I do note that transforming seems a long slog away in the games I played since the spielology centers seem to eat the few slots I can afford for research buildings. When teraforming finally arrives to research I am sinking lots of energy into the subterranean projects so it is still expensive to teraform climates when I finally do get the technology.
20% free habitability may be a bit excessive but I spend so much of my mid game trying to juggle population and most of my economy on enforcers and amenities that I do not seem to be able to keep up with my excavations much less my fleet or technology, even with a superior economy.