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9000(0.8^x)+360 (with first one being 9000, not 9360 as would be found in formula)
This makes it where the first 20 spheres take about 150 years to build, and after that starts to level off at 360 days. I still need to work on the construction deposit maintenance costs, to make it exponential, particularly to counteract the shorter build times for larger spheres.
Now, I am trying to figure out the best formula to build the build time off of.
The current formula I am working on is: Days=7200(0.99^x) - x being the sphere being built, starting at 1.
I do not like this formula, however. If anyone could offer suggestions, particularly helpful would be the equation itself - if someone would make a better one.
Now all I need to do is overhaul the scaled cost - and test it to make sure it's all working right; then it should be good to go. To avoid breaking savegames as much as possible I'm going to leave in the old deposits in the files. Players will need to essentially start the new process from the beginning, but while retaining the spheres they have already finished. Testing is needed to find out what happens if the update happens mid construction however.