Hearts of Iron IV

Hearts of Iron IV

223 ratings
State urbanization
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0.241 MB
Sep 18 @ 4:33pm
Oct 15 @ 6:39am
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State urbanization

Description
Version 1.03 sep 2020

What does this mod do?
This mod offers you the possibility to upgrade the state category of a state by use of on map decisions, giving you building slots that takes advantage of the "max factories in a state" bonus.

For the decision to show up you will have to research construction 1 and either dispersed or concentrated industries.

The cost of each state upgrade can vary from state to state with the lower state categories costing 50 pp 5 civilian factories and taking 70 days, and the top ones at 150 15 and 210
For a state to be eligible it has to be a core, require a level of population and state infrastructure
You cannot upgrade small islands(subject to change) or states with the impassable modifier

Other versions:

For Kaiserreich: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2241923455


future plans:
  • More balancing of costs (tell me what you think about balancing, just don't expect this to become some cheat mod)
  • More varied costs based on the state in question
  • Population limiting factor
  • Infrastructure limiting factor
  • Adding a feature that stops growth in country but returns that pop (with a bonus ;) ) back into the selected state when decision is done
  • letting the state grow its VP or VP's (with 1.10 you can now do this) if it has one
  • Turning the whole thing into a scripted GUI


FAQ;
more added as needed

Does this work with X mod?
  • Most likely yes, as long as the mod in question doesn't change the vanilla state categories or industry techs needed.
Can I incorporate this into my mod?
  • Sure but be doubly sure to ask in the comments bellow, and give credit in your mod description.
Can you add support for my language?
  • If someone is willing to translate and send me their localization files i will gladly add it to the mod.
Does the AI use this?
  • I've had to disable the AI as it does not currently seem to know how to use on map decisions.
Mod is not working
  • PLEASE make sure you have done the research before trying to troubleshoot with me.

Thank you!
Thank you for taking the time to read this and or possibly subscribing, This is the very first mod I've put on the workshop and it would also mean a lot for me if you took a second and liked the mod :^)

Also special thanks to the people over at The Modding Plaza for helping me with the kinks of being a learning mod maker
Popular Discussions View All (2)
2
Oct 15 @ 6:41am
Idea suggestions
Stea´mEmpire
2
Oct 3 @ 5:04pm
Bug reports
Stea´mEmpire
< >
71 Comments
Cat Oct 24 @ 9:31pm 
Maybe make it a decision which costs the pp and civs called something like "encourage immigration to here* and it will raise the population in that state over the time the decision is active and once it is over the state will be upgraded. though if the land sucks like siberia, sahara, stuff like that it will take longer and cost more as a way to make it feel like you have to convince people to go live in that place
Stea´mEmpire  [author] Oct 19 @ 6:16am 
@DARKLORD' I will try and change it to a timed delay instead of limited use for the new version
DARKLORD' Oct 19 @ 12:46am 
can we have infinite upgrades ? I have enough population for a new upgrade but its impossible to upgrade after 2 or 3 upgrades.
Stea´mEmpire  [author] Oct 15 @ 6:35am 
Mod should still work as far as im aware, just need to update the version number.
I will also be rewriting this mod so there will not be any updates for a while
Stea´mEmpire  [author] Oct 14 @ 10:17am 
@TommyScaletta sure go ahead
TommyScaletta Oct 13 @ 1:48am 
Hello!
I'd like to use this mod in my own one with a few changes. Credit given.
Is that possible?
X Æ A-12 Oct 12 @ 7:20pm 
Is this save compatible? Don't want to restart my Kaiserreich campaign again.
Oct 10 @ 9:29am 
This mod is useless during wartime. It's a shame.
TulKas Oct 2 @ 6:28pm 
This mod is Fantastic. No more editing minors just to be able to compete. Good job.
Burner345-BR Sep 28 @ 7:25am 
is savegame compatible?